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Chula: The Door

Chula: The Door

Rare card from Rules of Acquisition (1999)

In the Wadi game of chula, participants are confronted with a virtual labyrinth of doorways. A few seem to permit passage arbitrarily, but most remain closed.

DilemmaSee prev Dilemma in alphabetical orderSee next Dilemma in alphabetical orderRules of AcquisitionSee prev. card from Rules of Acquisition (order by card typ, alphabetical)See next card from Rules of Acquisition (order by card typ, alphabetical)strategy notes

Space / Planet Dilemma

To get past, two personnel must each contribute any one of their attributes to equal a total of 5 or 21. Nullify by placing any doorway out-of-play from hand.

 
   

Strategy notes

Strategy article

Card Extra from Kathy McCracken (11/1999)

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Rule notes

Major Rakal's Dilemma Facts

If nullified by placing any Doorway card out-of-play from your hand, discard nullified dilemma and continue to next. Otherwise, examine AT/crew to see if it meets the conditions: two personnel who may each contribute any one of their attributes to equal a total of 5 or 21. The two personnel may contribute the same attribute or different ones. Apply any applicable attribute modifiers; an undefined attribute is treated as zero. (A one-person AT/crew cannot pass this dilemma.) If AT/crew meets conditions, discard dilemma and continue to next. If not, AT/ship and crew are "stopped"; replace dilemma under mission to be encountered again.

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