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Cytherians

Cytherians

Rare card from Premiere (1994) / Super Rare Foil card from Reflections (2000)

Race which explores the galaxy by giving other species the temporary ability and strong compulsion to come to them.

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Space Dilemma; Points: 15

Place on ship. Ship must do nothing but travel to far end of spaceline at normal speed. When reached, discard dilemma. Score points.

 
   

Strategy notes

Strategy article

Card Extra from Kathy McCracken (10/03/2000)

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Rule notes

Major Rakal's Dilemma Facts

Place on ship. Crew is not "stopped" and must begin travel immediately if staffed and range remaining on ship. Place dilemma in bonus point area upon reaching end of spaceline. If ship is destroyed first, discard dilemma. (This is a required action; see Glossary for rules. Borg must play out dilemma but do not score points.)

Official Runlings:

This dilemma represents a moving required action. When it is encountered, the mission or scouting attempt immediately ends. If Mission Debriefing is in play, the crew is "stopped" before they can use any remaining RANGE to move that turn. The dilemma does not relocate your ship; you must use normal ship movement to move to the far end of the spaceline. Once the far end of the spaceline is identified (i.e., right or left end), that destination does not change even if the spaceline is rearranged with Q. See actions - required, ties.

Taken from: Rulebook Glossary (08/2002)

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