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Trauma

Trauma

Rare card from Deep Space Nine (1998)

Emotional trauma, such as the prophets' first interrogation of The Sisko, can cause disability or even death. Others face the grim choice of lending aid or completing their mission.

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Space / Planet Dilemma

Place on personnel present with the most Red Dot icons (your choice if tie). That personnel is disabled. If you solve this mission before countdown expires, that personnel dies.

Special-icons: Countdown [{3}]

 
   

Strategy notes

Strategy article

Card Extra from Evan Lorentz (07/1998)

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Rule notes

Major Rakal's Dilemma Facts

Locate personnel in AT/crew with most Red Dot icons (your choice if tie) and place dilemma on him; he is disabled. Rest of AT/crew is not "stopped" and must continue to next dilemma. If you solve this mission before end of 3rd turn of player who seeded dilemma, affected personnel dies (discard dilemma). If you don't solve mission before then, dilemma self-nullifies and is discarded; personnel is re-enabled.

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