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Plasma Fire

Plasma Fire

Common card from Premiere (1994)

Intensely hot combustion of ionized plasma gas. Dangerous fire which can destroy a ship.

EventSee prev Event in alphabetical orderSee next Event in alphabetical orderPremiereSee prev. card from Premiere (order by card typ, alphabetical)See next card from Premiere (order by card typ, alphabetical)strategy notesrule notes

Plays on any ship, exept Borg ship. Fire damages ship at end of next turn and continues damaging each turn. SECURITY puts it out. Discard after use.

 
   

Strategy notes

'downloading' - Plasma Fire is the target

Plasma Fire could be downloaded by the following cards:

Picard Maneuver

Timing - suspends play  Frequency - no restriction 

(Reason: download to this ship one Plasma Fire or Warp Core Breach if you draw this tactic card as damage resolution in battle.
Location: to this ship just damaged at any quadrant.)

Riker Maneuver

Timing - suspends play  Frequency - no restriction 

(Reason: immediately download Plasma Fire to this ship if you draw this tactic card as damage resolution in battle.
Location: to a ship just damaged in battle at any quadrant.)

Strategy article

Mot's 'Useless' Card Review from Evan Lorentz

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Rule notes

Official Runlings:

The ship is damaged by this event at the end of each of the turn of the ship's owner, beginning at the end of the owner's next turn.

Taken from: Rulebook Glossary (08/2002)

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