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Subspace Warp Rift

Subspace Warp Rift

Common card from Premiere (1994)

Dr. Serova proved in 2370 that disastrous rifts occur in the fabric of space due to the excessive use of warp drive. Discovery led to a Federation-wide speed limit of warp 5.

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Plays crosswise on any spaceline location. Any ship passing over here without stopping incurse damage.

 
   

Strategy notes

Strategy article

Mot's 'Useless' Card Review from Evan Lorentz

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Rule notes

Official Runlings:

A ship that stops at the location of this event to avoid damage is not "stopped" (e.g., it may initiate battle or attempt a mission). A ship that is relocated to or from the location of this event does not incur damage. See passing locations, movement.

Taken from: Rulebook Glossary (08/2002)

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