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Ferengi Trading Post

Universal Ferengi Trading Post

Promotion card from Premiere Starter Deck II (1998)

Ferengi commercial centers are frequented by many races for trade, information, repair and resuply.

FacilitySee prev Facility in alphabetical orderSee next Facility in alphabetical orderPremiere Starter Deck IISee prev. Promotion card (order by card typ, alphabetical)See next card from Promotion Cards (order by card typ, alphabetical)FerengiSee prev. Ferengi Facility in alphapetical orderSee next Ferengi Facility in alphapetical orderstrategy notesrule notes

Affilation: Ferengi; Typ: Outpost

Shields: 24

Seed one (you may also seed one universal D'Kora face up here) OR build where you have a Ferengi ENGINEER. Each player's non-Borg cards may report and mix aboard regardless of affiliation.

 
   

Strategy notes

'crosslinks' - Ferengi Trading Post

See Alpha Quadrant Alpha Quadrant facilities, Outposts, Ferengi Affiliation Ferengi facilities in strategy area.

'downloading' - Ferengi Trading Post is the target

Ferengi Trading Post could be downloaded by the following cards:

Establish Trade Route

Timing - each turn  Frequency - no restriction 

(Reason: download Affiliation Ferengi Trading Post plus up to two Equipment cards when you solve space mission, where you have played Establish Trade Route.
Location: to the mission where you have played Establish Trade Route at any quadrant.
Further costs: discard Establish Trade Route.)

Construct Starship

Timing - each turn  Frequency - once per turn  Cost - in place of your normal card play 

(Reason: download any outpost or headquarters if you have a matching ENGINEER at an appropriate location.
Location: to a matching ENGINEER at an appropriate location at any quadrant.
Further costs: discard Construct Starship OR draw no cards this turn.)

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Rule notes

Official Runlings:

Both players may use this outpost regardless of ownership. Your cards (including ships) may report and mix aboard (i.e., they are compatible with each other and with the outpost), board and disembark from your own ships, dock and undock, and beam to and from the outpost.

Taken from: Rulebook Glossary (08/2002)

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