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Vulcan Mindmeld Uncommon card from Premiere (1994) Ancient Vulcan ritual which telepathically links minds to intimately share each other's thoughts and knowledge. |
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Allows all Mindmeld personnel, at one location, to add to their skills. For one turn, add all of the skills of another personnel who is present. |
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Strategy notes 'crosslinks' - Vulcan Mindmeld See personnel that counts as android, personnel cards that count as Vulcan in strategy area. 'downloading' - Vulcan Mindmeld is the target Vulcan Mindmeld could be downloaded by the following card:
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Rule notes Official Runlings:
Revised text: This interrupt adds only regular (not special) skills. (See skills - modifying.) Your Mindmeld personnel may meld with any personnel, including androids and holograms. The personnel need not remain together after the meld to use their added skills. Mindmeld may not be "chained." If Sarek melds with Riva, and Spock melds with Sarek, Spock gains only Sarek's Diplomacy x3 and Mindmeld; he does not also gain Riva's Diplomacy x2. Taken from: Rulebook Glossary (08/2002) |
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