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Fightin’ Words

Fightin’ Words

Uncommon card from Deep Space Nine (1998)

Go on. Take a poke at me. That's what you want to do, isn't it?

Q-CardSee prev Q-Card in alphabetical orderSee next Q-Card in alphabetical orderDeep Space NineSee prev. card from Deep Space Nine (order by card typ, alphabetical)See next card from Deep Space Nine (order by card typ, alphabetical)strategy notes

Q-Card Typ: Dilemma

Place on table. All your personnel with three or more Red Dot icons lose their first two listed skills. Nullified only by Oof! or if you initiate personnel battle.

Special-icons: Countdown [{3}]

 
   

Strategy notes

'crosslinks' - Fightin’ Words

See Q-Flash Q-Icon dilemmas, Q related dilemmas in strategy area.

Strategy article

Card Extra from Evan Lorentz (07/1998)

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Rule notes

Major Rakal's Dilemma Facts

This guide explain only how to resolve when seeded as a normal dilemma under a mission (e.g., with Beware of Q)
Place on table. All of your personnel in play (not just in this AT/crew) who have three or more Red Dot icons lose their first two listed skills until the end of the third turn of the player who seeded the dilemma. AT/crew is not "stopped" and must continue to next dilemma. Discard dilemma when countdown expires, or when nullified by Oof! interrupt or if you initiate a personnel battle.

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