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Card Extra

I.K.C. Gr’oth from Joeri Hoste (08/01/2000)

See picture of I.K.C. Gr’oth.

 

Klingon players have waited a while for this battle cruiser, and they won't be let down! While the stats on this beauty may be a modest 6-6-5, she offers plenty of versatility and reason for the Klingon warrior in you to take her into battle.

A ship that lets you download not only her staffing requirements, but a host of useful skills all rolled up in a single key [OS] icon personnel? Getting two cards for the price of one? This starts making sense, huh! Under Federation/Klingon Treaty or the Organian Peace Treaty she reports for free at Deep Space Station K-7? That "price of one" just got very cheap! A matching commander to boot? Getting Captain Koloth on board with Captain’s Log in play boosts the attributes up to 5-8-8 and up to 24th century standards!

If you're packing [AU] icon personnel and want to get a head start you can also drop the Gr'oth right into play with a Space-Time Portal, and back your reporting possibilities up with Crew Reassignment! Opponents who mock your outdated 23rd-century deck might just be in for an unpleasant surprise!

Combos:

  • I.K.C. Gr’oth + Organian Peace Treaty + Arne Darvin + Deep Space Station K-7: So playing one card for free gets me two AND one card draw when I report a Klingon there? Say no more!
  • I.K.C. Gr'oth + Ready Room Door: Koloth from Blaze of Glory can also serve as this ship's matching commander.
  • I.K.C Gr'oth + Crew Reassignment: Your [OS] personnel see the Gr'oth as home away from home!
  • Koloth + Kang + Blood Oath + I.K.C. Gr'oth: Get the Gr'oth in place of your very next card draw.

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