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Alien Parasites & REM Fatigue
 
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Space / Planet Dilemma (5 points)
Alien Parasites: Unless INTEGRITY > 32, Away Team (if any) beams back and opponent immediately controls ship and crew until "stopped." REM Fatigue Hallucinations: Crew or Away Team dies at end of your third full turn unle
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Anaphasic Organism
 
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Planet Dilemma
If female(s) in Away Team, the one with highest total attribute numbers resigns (is discarded), unless SECURITY and MEDICAL present. Discard dilemma.
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Anaphasic Organism & Nagilum
 
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Space / Planet Dilemma
Anaphasic Organism: Unless SECURITY and MEDICAL present, female crew or Away Team member with highest total attributes resigns (is discarded). (Not repeatable.) Nagilum: Half of crew or Away Team is killed (random selection,
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Ancient Computer & Microvirus
 
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Space / Planet Dilemma
Ancient Computer: To get past requires 2 Computer Skill
OR
3 SCIENCE
OR
3 ENGINEER. Microvirus: Unless MEDICAL and SECURITY present, kills one crew or Away Team member (opponent's choice). Discard dilemma.
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Aphasia Device
 
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Space Dilemma
Place on ship. Quarantined. Now and end of each turn, disables one personnel aboard (random selection). If all crew disabled, all die. Cure with 2 MEDICAL and 2 Biology.
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Archer
 
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Planet Dilemma
Away Team member with highest total attribute numbers is shot and dies unless SECURITY and MEDICAL present. Discard dilemma.
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Barclay’s Protomorphosis Disease
 
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Space / Planet Dilemma (10 points)
Entire crew or Away Team (except androids) de-evolves (dies) unless MEDICAL, SCIENCE and SECURITY present. Discard dilemma.
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Bleeding to Death
 
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Planet Dilemma
Unless you have Biology and 2 Medical or 2 Honor and Integrity > 30, randomly select a personnel to be killed, then place this dilemma in your core. At the start of each of your turns, place the top card of your deck on this dilemma. When you complete a mission, all your cards here are shuffled and placed on top of your deck, then this dilemma is removed from the game.
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Borg Servo
 
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Space / Planet Dilemma
Unless Cybernetics and MEDICAL present, opponent (if playing Borg) assimilates one personnel (random selection). Discard dilemma.
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Computer Weapon & Hyper-Aging
 
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Space / Planet Dilemma
Iconia Computer Weapon: Unless SCIENCE present, re-boot by discarding all non-Personnel cards in hand and replenishing from top of draw deck. (Not repeatable.) Hyper-Aging: Mission continues, but entire crew or Away Team is
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Crystalline Entity
 
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Space / Planet Dilemma (5 points)
Space Mission: kills all life on Ship unless SHIELDS > 6
OR
Music aboard. Planet mission: kills entire Away Team unless SCIENCE and MEDICAL present. Discard dilemma.
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Disgraceful Assault
 
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Space Dilemma
Unless you have 2 Security and Transporters, randomly select a personnel to be stopped. Unless you have Biology and 2 Medical, that personnel is killed instead, then all your personnel are stopped.
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DNA Analysis
 
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Space / Planet Dilemma
Unless you have a personnel who has 2 Medical or a personnel who has 2 Science, your opponent chooses a Medical or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
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DNA Clues
 
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Space / Planet Dilemma
Place on mission. Further dilemmas requiring any MEDICAL here require 2 more if you continue
OR
2 less if crew or Away Team has Exobiology and "stops" now to investigate.
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DNA Metamorphosis
 
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Space / Planet Dilemma
Place on one personnel present (randomly selection). At the end of your next turn, unless MEDICAL and I.P. Scanner present, that personnel is placed in stasis.
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Empathic Echo
 
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Space / Planet Dilemma
One personnel present with Empathy (random selection) is killed unless SECURITY and MEDICAL present.
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Graviton Wave
 
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Space Dilemma
Unless you have Astrometrics, Physics, and Cunning > 32 or Biology and 2 Medical, randomly select a Science personnel to be killed.
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Harvester Virus
 
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Planet Dilemma
Place on planet. End of every player's turn, one personnel on planet killed (random selection). Cure with 2 MEDICAL, Exobiology and Computer Skill.
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Hippocratic Oath
 
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Space / Planet Dilemma
To get past, most CUNNING MEDICAL present must help aliens (relocated with dilemma to nearest planet at another location). MEDICAL is "stopped" until countdown expires.
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Hyper-Aging
 
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Planet Dilemma (5 points)
Mission continues but entire Away Team is quarantined and dies at the end of your third full turn unless SCIENCE and 2 MEDICAL present by that time.
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Invasive Procedures
 
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Space Dilemma
Unless a Borg
OR
MEDICAL, CUNNING > 35, and a phaser or disruptor present, place on ship; quarantined. Each crew member loses first-listed skill and is attributes all -2.
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Invidium Leak
 
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Space Dilemma
Unless you have Engineer and 2 Programming or 2 Medical, all your personnel are stopped.
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Male’s Love Interest & Plague Ship
 
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Space / Planet Dilemma (5 points)
Male's Love Interest: Male crew or Away Team member (random selection) runs off with lover to furthest planet. Tarellian Plague Ship: Entire crew or Away Team immediately dies unless MEDICAL beams over (discarded). Discard d
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Menthar Booby Trap
 
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Space Dilemma
Unless MEDICAL present, one crew member killed (random selection). Ship can't move until 2 ENGINEER present.
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Microvirus
 
|
Planet Dilemma (5 points)
Kills one Away Team member (opponent's choice), unless MEDICAL and SECURITY present. Discard dilemma.
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No Loose Ends
 
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Space / Planet Dilemma
Unless SCIENCE, OFFICER and Computer Skill
OR
Keiko O’Brien
OR
Resistance
OR
any drone present, kills all MEDICAL and ENGINEER present. Discard dilemma.
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Ornaran Threat
 
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Space / Planet Dilemma
Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
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Psycho-Kinetic Attack
 
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Space / Planet Dilemma
Unless you have Exobiology and 2 Medical or Honor and Telepathy, randomly select a Security personnel to be killed.
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Rascals
 
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Space Dilemma
All unique crew members (maximum of 4, random selection) are kids. STRENGTH = 2 and Youth replaces first-listed skill. Cure with 2 MEDICAL and Biology.
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Recurring Injury
 
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Space / Planet Dilemma
Unless you have a personnel who has 2 Biology or a personnel who has 2 Medical, your opponent chooses a Biology or Medical personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pil
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REM Fatigue Hallucinations
 
|
Space / Planet Dilemma (5 points)
No one aboard can dream. Entire crew dies in three of your full turns unless 3 MEDICAL present
OR
ship returns to outpost first.
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"Rock People"
 
|
Planet Dilemma
Unless you have 2 Anthropology and Integrity > 30 or Exobiology, Medical, and Cunning > 35, randomly select a personnel to be killed, then all your other personnel are stopped.
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Scientific Method
 
|
Space / Planet Dilemma
To get past requires MEDICAL and 3 SCIENCE.
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Tarellian Plague Ship
 
|
Space Dilemma (5 points)
All ship's crew immediately die from plague unless MEDICAL volunteers to permanentely beam over (discard) to Tarellians. Discard dilemma.
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The Cloud
 
|
Space Dilemma
Unless 2 MEDICAL, 2 ENGINEER, and 2 Astrophysics present, ship is damaged and "stopped" until end of your next turn. Discard dilemma.
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Theta-Radiation Poisoning
 
|
Space / Planet Dilemma
Place on any ship or outpost here (opponent's choice). End of each turn, one personnel present without Medical Kit killed (random selection). Cure with 6 ENGINEER.
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Triage
 
|
Planet Dilemma
Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed.
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Tsiolkovsky Infection
 
|
Space Dilemma
Place aboard ship. It is now infected. Mission can continue but all personnel, while aboard, lose thier first-listed skill. Cure with 3 MEDICAL to discard. (Not cumulative.)
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Unexpected
 
|
Space / Planet Dilemma
Randomly select a personnel to be stopped. Unless you have Astrometrics and 2 Diplomacy or Exobiology and 2 Medical, place that personnel on top of his or her owner's deck instead.
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Unknown Microorganism
 
|
Planet Dilemma
Unless you have Biology, Medical, and Science or 2 Security and a non-Hand Weapon equipment, randomly select a personnel to be killed, all of your other personnel are stopped, and this dilemma returns to its owner's dilemma pile.
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Vantika’s Neural Pathways
 
|
Space / Planet Dilemma
Place on a non-changeling present (random selection). Loses skills, classification and INTEGRITY; gains Treachery x2. Cure at Infirmary site with MEDICAL and Transporter Skill.
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