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Bio-Neural Gel Pack
 
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May report aboard your Intrepid-class ship (for free on U.S.S. Voyager). While on your Intrepid-class ship or Delta Flyer, enhances its attributes all +1. (Cumulative up to +3.)
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Classic Type II Phaser
 
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Federation use only. Each of your personnel present is STRENGTH +2 (cumulative). Each of your leaders present adds SECURITY.
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Federation PADD
 
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Federation use only. Each of your personnel CUNNING + 2 where present.
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Starfleet Type III Phaser Rifle
 
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Federation and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
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Starfleet Type II Phaser
 
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Federation and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
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Starfleet Type I Phaser
 
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Federation use only. Reports for free. Each of your personnel present is STRENGTH +1. (Cumulative.) May report to a just-initiated personnel battle involving your card(s).
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Diplomatic Overture
 
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Plays on a mission, if your Diplomacy personnel is at that mission. While a Diplomacy personnel is at this mission, that personnel's owner must discard a card from hand to use his or her skills.
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Espionage: Cardassian on Federation
 
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Plays on any Federation mission. Your Cardassian personnel may now attempt this mission. Discard after mission completed.
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Espionage: Dominion on Federation
 
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Plays on any Federation mission (for free if your Federation intruder icon personnel is there). Your Dominion personnel may now attempt this mission. Discard after mission completed.
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Espionage: Federation on Klingon
 
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Plays on any Klingon mission. Your Federation personnel may now attemp this mission. Discard after mission completed.
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Espionage: Klingon on Federation
 
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Plays on any Federation mission. Your Klingon personnel may now attemp this mission. Discard after mission completed.
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Espionage: Romulan on Federation
 
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Plays on any Federation mission. Your Romulan personnel may now attemp this mission. Discard after mission completed.
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Forever Linked
 
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Plays in your core. When your personnel is killed, you may place him or her on this event. (You no longer command him or her.) When your personnel is facing a dilemma, you may place a personnel from this event in his or her owner's discard pile to make that personnel gain a skill from that discarded personnel until the end of this turn.
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Organian Peace Treaty
 
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Seeds or plays on table. Your Federation- and Klingon-affiliation cards that have icons may mix and cooperate. (Immune to The Devil.)
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Security Drills
 
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Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel is facing a dilemma, you may place a card from hand on this event to make that personnel gain a skill he or she already has until the end of that dilemma.
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Stalling for Time
 
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To play this event, you must command three  personnel. Name a personnel. Each opponent returns each personnel he or she commands who has that card title to his or her owner's hand. Destroy this event.
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Treaty: Federation/Bajoran
 
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Seeds or plays on table. Your Federation and Bajoran affiliations recognize this treaty. They can now mix and cooperate.
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Treaty: Federation/Cardassian
 
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Plays on table. Your Federation and Cardassian affiliations recognize this treaty. They can now mix and cooperate. (May be seeded if you have Klaestron outpost in play.)
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Treaty: Federation/Dominion
 
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Plays on table (for free if you have Weyoun or Benjamin Sisko in play). Your Federation and Dominion affiliations recognize this treaty. They can now mix and cooperate.
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Treaty: Federation/Klingon
 
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Plays on table. Your Federation an Klingon affilations recognize this treaty. They can now mix and cooperate.
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Treaty: Federation/Romulan
 
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Plays on table. Your Federation an Romulan affilations recognize this treaty. They can now mix and cooperate.
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Treaty: Federation/Romulan/Klingon
 
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Plays on table. If you have no side decks, your , and affiliations may mix, cooperate and ignore affiliation battle restrictions, but may not attempt opponent's missions.
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Wall of Ships
 
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Downloads any Enterprise. Discard event
OR
Plays an table. Adds 1 to Range, WEAPONS and SHIELDS of each of your Enterprises. (Cumulative.)
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Wartime Conditions
 
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Plays on table only if Federation ship is attacked by another ship. While in play, the Federation may battle the attacking ship's affiliation at will.
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Incoming Message: Attack Authorization
 
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Plays on any Federation ship. If Treachery aboard, "This ship must immediately attack one ship (your choice) at this location," May ignore if V.I.P. aboard.
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Incoming Message - Federation
 
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Your ship must immediately return to nearest Federation outpost, full speed." Place on one Federation ship until outpost reached, then discard.
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Precautionary Measures
 
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When your personnel is about to be stopped by a dilemma, stop one of your personnel present to prevent that.
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You Could Be Invaluable
 
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To play this interrupt, you must command two  personnel. Order - Reveal the top four cards of your deck and take a non- personnel revealed into hand. Place the remaining cards on the bottom of your deck in any order.
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Visit Cochrane Memorial
 
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Seed on Earth during outpost phase. (Destroyed if Earth assimilated. Unique.) When your unopposed human ENGINEER is present, you may probe:
, : "Oooh." Draw one card.
, : "Aaaaah" Play one card.
, : "Wow!" Download one card.
, : "I thought it'd be bigger." Discard one card.
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