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The City Of B’hala
 
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May seed only at Bajor. Use as Equipment card. If present where attempting a mission, encounter seed cards in reverse order. (Immune to Disruptor Overload.)
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The Earring of Li Nalas
 
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Use as Equipment card. Once in play; if Li Nalas then earned from Rescue Prisoners, doubles its point box. Also, Resistance personnel are attributes all +3. (Not duplicatable.)
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Bajoran PADD
 
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Bajoran use only. Each of your personnel present is CUNNING +2. (Cumulative.)
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Bajoran Phaser
 
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Bajoran and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
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Bajoran Phaser Rifle
 
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Bajoran and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
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Bajoran Civil War
 
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Plays on table. Your Bajoran leaders may initiate battle against other Bajorans.
OR
Downloads two universal Bajoran OFFICER, SECURITY or Resistance personnel. Discard event.
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Duranja
 
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Guides your Bajoran who died on your previous turn from discard pile to point area (worth points equal to INTEGRITY; "in play" for uniqueness only). Discard event.
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Espionage: Bajoran on Cardassian
 
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Plays on any Cardassian mission (for free if you have a Resistance personnel there). Your Bajoran personnel may now attempt this mission. Discard after mission completed.
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Espionage: Cardassian on Bajoran
 
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Plays on any Bajoran mission. Your Cardassian personnel may now attempt this mission. Discard after mission completed.
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Espionage: Romulan on Bajoran
 
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Plays on any Bajoran mission. Your Romulan personnel may now attempt this mission. Discard after mission completed.
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For the Sisko
 
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Prophet. Plays in your core. Order - If you command three personnel, discard a non-personnel card from hand to place two personnel from your discard pile on top of your deck in any order.
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Just Like Old Times
 
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Assault. Plays in your core. Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, score points.
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Militia Patrol
 
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Assault. Plays in your core. Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly kill three opponent's personnel involved. That opponent may lose 5 points to prevent this.
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Rash Aggression
 
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Assault. Plays in your core. Order - Destroy this event to begin combat involving your Treachery personnel. If you win, choose an opponent's personnel involved to be killed.
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Renewal Scroll
 
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Plays if you have three or more Bajorans in play. "Burn" (discard from hand) any number of cards and "renew" (draw) an equal amount, plus two more. Discard event.
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Resistance Tactics
 
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Plays in your core. When combat or an engagement involving your card begins, you may destroy this event to prevent that combat or engagement and stop each personnel and ship involved.
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Straying from the Path
 
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Prophet. To play this event, you must command three personnel. If you have fewer cards in your discard pile than in your hand, exchange your discard pile with your hand. Remove this event from the game.
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Treaty: Bajoran/Dominion
 
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Seeds or plays on table (for free if you have Kai Winn or The Emissary in play). Your Bajoran and Dominion affiliations recognize this treaty. They can now mix and cooperate.
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Treaty: Bajoran/Klingon
 
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Plays on table (for free if you have Chancellor Gowron in play). Your Bajoran and Klingon affiliations recognize this treaty. They can now mix and cooperate.
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Treaty: Cardassian/Bajoran
 
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Plays on table (for free if you have Bareil Antos, Kai Winn, or Turrel in play). Your Cardassian and Bajoran affiliations recognize this treaty. They can now mix and cooperate.
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Treaty: Federation/Bajoran
 
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Seeds or plays on table. Your Federation and Bajoran affiliations recognize this treaty. They can now mix and cooperate.
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Treaty: Romulan/Bajoran
 
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Plays on table (for free if you have Colonel Kira or Senator Cretak in play). Your Romulan and Bajoran affiliations recognize this treaty. They can now mix and cooperate.
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Trial of Faith
 
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Prophet. To play this event, you must command three personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. If he or she does, score 5 points. Order - Examine an opponent's discard pile. Place one of those cards on this event. You may do this only once each turn.
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Cultist Attack
 
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Pah-wraith. To play this interrupt, you must command a Treachery personnel. Order - Each player removes all interrupts in his or her discard pile from the game.
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Incoming Message - Bajoran
 
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Your ship must immediately return to the nearest Bajoran outpost, full speed. Place on one Bajoran ship until outpost reached, then discard.
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Lasting Peace
 
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To play this interrupt, you must command a Diplomacy personnel. Order - Place an equal number of personnel and non- personnel from your discard pile on top of your deck in any order.
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Souls of the Dead
 
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To play this interrupt, you must command three personnel. Order - Place a card from your discard pile on top of your deck.
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The Prophets’ Guidance
 
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Prophet. To play this interrupt, you must command two Vedeks. Order - Take a personnel from your discard pile into hand.
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Vision of Violence
 
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Prophet. When your personnel is in combat, add the Strength of a personnel in your discard pile to your total Strength.
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Bajoran Resistance Cell
 
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Seeds or plays on table. Once each turn, your Resistance personnel may report for free to your facility or ship or to any planet. Also, your Bajoran espionage cards may not be nullified. Once each turn, you may download a Bajoran espionage card to one to your missions (limit one per mission), then draw two cards if you have at least two Resistance personnel in play.
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HQ: Return Orb to Bajor
 
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Plays on your personnel. Where present, that personnel may earn Orb artifacts just encountered and may "reclaim" (steal) any Orb artifacts in play. If that personnel is on Bajor with Orb artifacts present, draw up to three cards for each one, discard objective and score points. (Each artifact may be "returned" only once per game.)
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