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Awaiting Trial
 
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Punishment. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.
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Labor Camp
 
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Punishment. Plays on your planet mission. At the start of each of your turns, if your personnel is on this planet and you have a captive, score points.
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Prison Compound
 
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Punishment. To play this event, you must command three personnel. Round the total number of icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event.
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Psychological Pressure
 
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Punishment. Plays in your core. When an opponent's personnel is facing a dilemma, if he or she has the same skill as any of your captives, that opponent must discard a card from hand to use that skill.
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Shared Delicacy
 
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Punishment. To play this interrupt, you must command three Guls and have a captive. Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck.
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