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'download' - Gral

download

 

'downloading' - Gral is the target

Gral could be downloaded by the following cards:

Recruit Mercenaries

Timing - each turn  Frequency - no restriction 

(Reason: download Affiliation Non-Aligned and/or Affiliation Ferengi Treachery personnel with up to 7 total Red Dot icons where you have Treachery present.
Location: to where you have Treachery present at any quadrant.
Further costs: for each Recruit Mercenaries -10 Points.)

Homefront

Timing - each turn  Frequency - once per turn  Cost - in place of your normal card play  Cost - draw no cards this turn 

(Reason: download a SECURITY personnel.
Location: to matching affiliation homeworld at native quadrant.)

Defend Homeworld

Timing - each turn  Frequency - once per game 

(Reason: download a SECURITY personnel.
Location: where you normally can report at native quadrant.
Further costs: discard Defend Homeworld.)

Ferengi Conference

Timing - each turn  Frequency - no restriction 

(Reason: download one Hupyrian or any number of Ferengi CIVILIANs with up to 11 total Red Dot icons when played on your Nagus at Quark's Bar or aboard a Affiliation Ferengi facility.
Location: to your Nagus at any quadrant.
Further costs: discard Ferengi Conference.)

Cargo Bay

Timing - each turn  Frequency - once per turn  Cost - in place of your normal card play  Cost - draw no cards this turn 

(Reason: download Smuggling, Acquisition or Affiliation Non-Aligned Navigation personnel.
Location: to Cargo Bay at native quadrant.)

'downloading' - Gral is the reason

'downloading' - possible downloads by using Gral:

function: Gral has a Special Download skill for the following card (plays on table):

Timing - suspends play  Frequency - once per game 

Protection Racket
IncidentRules of Acquisition

Seeds or plays on table. Once each turn, your Ferengi who has Treachery (or your non-Ferengi who has Treachery x2) may "threaten" place incident on) any non-Borg personnel at this location. Make any request of opponent. Incident nullified if opponent complies. Threatened personnel loses first-listed skill and opponent must probe each turn:
Doorway, Red Dot : Assassin strikes. Threatened personnel killed.