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'download' - Madred, Calculating Captor

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'downloading' - Madred, Calculating Captor is the target

Madred, Calculating Captor could be downloaded by the following cards:

Homefront

Timing - each turn  Frequency - once per turn  Cost - in place of your normal card play  Cost - draw no cards this turn 

(Reason: download a SECURITY personnel.
Location: to matching affiliation homeworld at native quadrant.)

Defend Homeworld

Timing - each turn  Frequency - once per game 

(Reason: download a SECURITY personnel.
Location: where you normally can report at native quadrant.
Further costs: discard Defend Homeworld.)

'downloading' - Madred, Calculating Captor is the reason

'downloading' - possible downloads by using Madred, Calculating Captor:

function: Madred, Calculating Captor has the skill: When you play this personnel, you may download a Punishment card. (to hand).

Timing - each turn  Frequency - no restriction 

Awaiting Trial
EventSecond Edition

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.

Labor Camp
EventSecond Edition

Punishment. Plays on your planet mission. At the start of each of your turns, if your Affiliation Cardassian personnel is on this planet and you have a captive, score points.

Prison Compound
EventNessesary Evil

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Round the total number of Red Dot icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event.

Psychological Pressure
EventCall To Arms

Punishment. Plays in your core. When an opponent's personnel is facing a dilemma, if he or she has the same skill as any of your captives, that opponent must discard a card from hand to use that skill.

Shared Delicacy
InterruptEnergize

Punishment. To play this interrupt, you must command three Guls and have a captive.
Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck.