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Mot's Useless Card Review #18: Terraforming Station

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First, a quick look at a few of the shortcomings of this card:

  1. It assumes you will play the same opponent again. Thus, it's not the best choice for online games (unless you're talking Major Rakal / Tomek or me and Locutus of Borg... ;-) ). Nor is it a great choice for tournament decks (although if you do use one on an opponent's mission in a tournament, and just happen to play them again, that's really "cool.")
  2. Really lousy shields. Worse even than the Colony. An armada deck will really ruin your day, as will a passing Borg Ship (so DON'T use them yourself!). Be sure to stock a Q-Net or two (and one in your Q’s Tent) to hold these guys at bay.

Putting that aside, it can be great against your friends that you play on a more regular basis, resulting in some really interesting combinations. There are at least three great ways to use this card.

  1. Got an opponent who always plays the same deck you can't figure out how to beat? Well, if they are using planet missions, you can Terraform a few of them, forcing them to switch to a different deck in your next game. (I defy any team to complete Brute Force when you substitute INTEGRITY for STRENGTH! Or how about Qualor II Rendezvous requiring Cantankerousness and Tal Shiar OR Guinan!)
  2. Many players try to build decks where the missions are either all space or all planet (to avoid a few of the opponent's dilemmas). This is much easier with some skill combinations than others... you can many times find five missions with great skill overlap, and then you're forced to choose that sixth mission that really has nothing to do with your personnel, a mission you know you'll never actually attempt. Stick in a Terraforming Station, and next game you'll have all your locations avaiable to you. One really good mission to terraform is Diplomatic Conference. Replace the V.I.P. requirements with classifications you're more likely to include in a deck anyway. (Say, one MEDICAL from each of three affiliations and one non-aligned SECURITY.)

Okay... those are the dull uses (IMHO). Now the really fun one. Go out to the local card store and buy six Terraforming Stations... watch the fun ensue. Design a "double deck" strategy. Design one deck with your six Terraforming Stations, and play to run out of cards as quickly as possible, while they are still in play. (A few Parallax Arguers may even win this quick game for you...) Once game one is over, you can switch to the second deck, designed around the same six missions, with new requirements as you've redefined them. For example:
Latinum Payoff is nice, but it's even better to be able to score missions with those greedy folks like Dr. Farek!

Right now, there are precious few holograms available to us, but the up side is there is also currently no way to destroy a Holoprojectors once you get it into play. Romulan fans could have a field day by loading their second deck with multiple Tomeks and Jeras (they're both common, so you've got a bunch!), and turning 'em loose on a spaceline full of missions requiring Astrophysics, Biology and Youth.

Play with all those commons you never use. Guisti, Mendon, Linda Larson, etc.

My personal favorite: The Barbering Deck. Mot the Barber, with a healthy dose of his Advice, will score you the most rewarding points you've ever earned! ;-)

There are dozens of possibilities here, really. Why not try one of your own?