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Mot's Useless Card Review #77: Tommygun

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The most neglected of the First Contact Expansion equipment cards, the Tommygun can also be potentially the most damaging. Unless you have a Holoprojectors in play, it's basically a defense-only card... but Holoprojectors can be just one Q’s Tent away, and it's immune to Kevin Uxbridge once you get it in play.

Once armed with the Holoprojectors, you can beam down to planets and start battling opposing Away Teams (stopping them there takes only good dilemmas or Mission Debriefing). You could also use Open Diplomatic Relations to take the fight over to their ships. Being able to essentially exclude a personnel from the battle before you even begin can be a very valuable assist to a battle strategy.

Of course, you can then add in Disengage Safety Protocols for even more damage. Now you get rid of a personnel altogether before pairings begin. Multiple Tommyguns make for multiple damage. Three Tommyguns are more than enough to thin most Away Teams to a size your attacking force will be able to manage, even if you're beaming onto their ships to do it.

And then, on the off chance you stumble onto an opponent playing the classic all-hologram/Anti-Time Anomaly deck, well... you really won't have much to worry about. :-)