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Plasma Energy Burst Uncommon card from Rules of Acquisition (1999) |
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Attack: 0; Defense: 2 ATTACK bonus +4 and DEFENSE bonus +2 if you have a D'Kora-class ship firing.
Hit:
Direct Hit:
Otherwise, causes electromagnetic disruptions (
EM burst: until end of your next full turn, WEAPONS disabled and all ENGINEER-classification personnel are "stopped". WEAPONS: -1; SHIELDS: -1 |
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Strategy notes 'crosslinks' - Plasma Energy Burst See , D’Kora-class ships in strategy area. 'downloading' - Plasma Energy Burst is the target Plasma Energy Burst could be downloaded by the following card:
Strategy article Card Extra from Neil Kirby (11/1999) |
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