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Plasma Energy Burst

Plasma Energy Burst

Uncommon card from Rules of Acquisition (1999)

TacticSee prev Tactic in alphabetical orderSee next Tactic in alphabetical orderRules of AcquisitionSee prev. card from Rules of Acquisition (order by card typ, alphabetical)endstrategy notes

Attack: 0; Defense: 2

ATTACK bonus +4 and DEFENSE bonus +2 if you have a D'Kora-class ship firing.

Hit: Tactic downTactic flipTactic flip

Direct Hit: Tactic downTactic flipTactic flipTactic flipTactic flip

Otherwise, causes electromagnetic disruptions (Tactic down ).

EM burst: until end of your next full turn, WEAPONS disabled and all ENGINEER-classification personnel are "stopped".

WEAPONS: -1; SHIELDS: -1

 
   

Strategy notes

'crosslinks' - Plasma Energy Burst

See , D’Kora-class ships in strategy area.

'downloading' - Plasma Energy Burst is the target

Plasma Energy Burst could be downloaded by the following card:

Make It So

Timing - suspends play  Frequency - once per game 

(Reason: download a Tactic card.
Location: to ship with matching commander in battle at any quadrant.
Further costs: discard Make It So.)

Strategy article

Card Extra from Neil Kirby (11/1999)

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