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Orb of Prophecy and Change Orb of Prophecy and Change

Orb of Prophecy and Change

Rare card from The Dominion (1998) / Premium card from First Anthology (1997)

Third of the nine mysterious energy vortices called Tears of the Prophets by the Bajorans. Grants visions of the future. Only Orb not stolen by the Cardassians during the occupation.

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Use as Equipment card. Once each turn, you may glance at the top card of your draw deck. Insert it anywhere within your draw deck if you wish. (Not duplicatable.)

 
   

Strategy notes

'crosslinks' - Orb of Prophecy and Change

See ’use as Equipment card’, Orb artifacts in strategy area.

'downloading' - Orb of Prophecy and Change is the target

Orb of Prophecy and Change could be downloaded by the following cards:

Starry Night

Timing - each turn  Frequency - no restriction 

(Reason: download (earn) up to two "use as Equipment card" artifacts when earned at same location as Quark's Bar.
Location: where you have earned Starry Night at any quadrant.
Further costs: discard Starry Night.)

Secret Compartment

Timing - each turn  Frequency - no restriction 

(Reason: download up to two "use as Equipment card" artifacts if you have Acquisition present on a ship or facility that is controlled by opponent and you probe successfully.
Location: to ship or facility where you have played Secret Compartment at any quadrant.
Further costs: discard Secret Compartment.)

Strategy article

Major Rakal's Romulan Review from Kathy McCracken (29/05/1997)

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Rule notes

Official Runlings:

On this artifact, "Insert it anywhere within your draw deck" refers to the top card of your draw deck that you just looked at, not the Orb itself.

Taken from: Rulebook Glossary (08/2002)

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