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Mysterious Orb
 
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May seed at a space location. Place in hand until played at any time to relocate any one personnel to anywhere in play, then discard artifact.
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Orb Fragment
 
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Use as Equipment card. May keep Dal’Rok from killing at same location. Also, any player may play Dal'Rok from hand as an Event card at same mission. (Not duplicatable.)
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Orb of Prophecy and Change
 
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Use as Equipment card. Once each turn, you may glance at the top card of your draw deck. Insert it anywhere within your draw deck if you wish. (Not duplicatable.)
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Orb of Time
 
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Use as Equipment card. Once each turn, your ship or Away Team (if this Orb and your personnel present) may time travel (except to board opponent's ship or outpost).
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Orb of Wisdom
 
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Use as Equipment card. Your personnel present are each INTEGRITY +3. Each turn, one of your cards played here plays for free if your personnel present. (Not duplicatable.)
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