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Chula: The Lights

Chula: The Lights

Common card from Blace of Glory (1999)

Players face several perils throughout the game of chula. In shapfour of the game played in Quark's bar, Julian Bashir was singled out and "eliminated" by a burst of energy.

DilemmaSee prev Dilemma in alphabetical orderSee next Dilemma in alphabetical orderBlace of GlorySee prev. card from Blace of Glory (order by card typ, alphabetical)See next card from Blace of Glory (order by card typ, alphabetical)strategy notes

Space / Planet Dilemma

Crew or Away Team member with total attributes closest to 22 (your choice if tie) returns to hand. To get past requires CUNNING > 24 remaining.

 
   

Strategy notes

Strategy article

Card Extra from Kathy McCracken (07/1999)

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Rule notes

Major Rakal's Dilemma Facts

Locate AT/crew member with total attributes closest to 22 (apply enhancements; if tie, you choose) and return to your hand. If remaining AT/crew meets conditions (CUNNING > 24), discard dilemma and continue to next. If not, AT/ship and crew are "stopped"; replace dilemma under mission to be encountered again.

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