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Chula: The Abyss Rare card from Blace of Glory (1999) In shapsix of chula, players can fall into a deep crevasse. Three Deep Space 9 / Terok Nor senior officers fell in, but landed in Quark's bar and learned it was only part of an elaborate game. |
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Space / Planet Dilemma To get past, three personnel present (random selection) must face the abyss. If their total CUNNING is odd, they are "stopped" and, if possible, relocated to Quark’s Bar. |
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Strategy notes Strategy article Card Extra from Kathy McCracken (08/1999) |
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Rule notes Major Rakal's Dilemma Facts If AT/crew does not meet conditions (at least three personnel present to face the abyss), AT/ship and crew are "stopped"; replace dilemma under mission to be encountered again. If at least three personnel in AT/crew, randomly select three and total their CUNNING (apply enhancements). If total CUNNING is even, discard dilemma and continue to next. If total CUNNING is odd, all three are "stopped"; if Quark’s Bar is in play, relocate personnel to that site (even across quadrants; if more than one Quark's Bar in play, player encountering dilemma chooses which one); discard dilemma. Rest of AT/crew is not "stopped" and must continue to next dilemma. Zero is even. Official Runlings: If more than one Quark's Bar is in play, the player encountering this dilemma chooses which one to relocate his personnel to. Taken from: Rulebook Glossary (08/2002) |
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