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Chula: The Abyss

Chula: The Abyss

Rare card from Blace of Glory (1999)

In shapsix of chula, players can fall into a deep crevasse. Three Deep Space 9 / Terok Nor senior officers fell in, but landed in Quark's bar and learned it was only part of an elaborate game.

DilemmaSee prev Dilemma in alphabetical orderSee next Dilemma in alphabetical orderBlace of GlorySee prev. card from Blace of Glory (order by card typ, alphabetical)See next card from Blace of Glory (order by card typ, alphabetical)strategy notesrule notes

Space / Planet Dilemma

To get past, three personnel present (random selection) must face the abyss. If their total CUNNING is odd, they are "stopped" and, if possible, relocated to Quark’s Bar.

 
   

Strategy notes

Strategy article

Card Extra from Kathy McCracken (08/1999)

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Rule notes

Major Rakal's Dilemma Facts

If AT/crew does not meet conditions (at least three personnel present to face the abyss), AT/ship and crew are "stopped"; replace dilemma under mission to be encountered again. If at least three personnel in AT/crew, randomly select three and total their CUNNING (apply enhancements). If total CUNNING is even, discard dilemma and continue to next. If total CUNNING is odd, all three are "stopped"; if Quark’s Bar is in play, relocate personnel to that site (even across quadrants; if more than one Quark's Bar in play, player encountering dilemma chooses which one); discard dilemma. Rest of AT/crew is not "stopped" and must continue to next dilemma. Zero is even.

Official Runlings:

If more than one Quark's Bar is in play, the player encountering this dilemma chooses which one to relocate his personnel to.

Taken from: Rulebook Glossary (08/2002)

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