![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
||
|
Flash Plasma Storm Uncommon card from Voyager (2001) Quarantined on a planet due to a viral illness, Janeway and Chakotay were forced to "rough it." They found the sudden plasma storms on the planet as dangerous as their disease. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Planet Dilemma Kills each Away Team member who has both STRENGTH < 6 (ignoring hand weapon enhancements) and CUNNING < 9. Nullified if you have Thermal Deflectors in play. |
||
Strategy notes Strategy article Card Extra from Kim and Allen Gould (09/05/2001) |
||
Rule notes Major Rakal's Dilemma Facts If you have Thermal Deflectors in play, discard nullified dilemma and continue to next. Otherwise, each AT member with both STRENGTH < 6 (ignore enhancements from hand weapons, but apply those from other cards such as Lower Decks) and CUNNING < 9 (apply all enhancements) is killed. Rest of AT is not "stopped" and must continue to next dilemma. Discard dilemma. |
||