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Firestorm

Firestorm

Uncommon card from Premiere (1994)

With advanced technology, personnel can work together to survive natural phenomenon such as the firestorms on Bersallis III.

DilemmaSee prev Dilemma in alphabetical orderSee next Dilemma in alphabetical orderPremiereSee prev. card from Premiere (order by card typ, alphabetical)See next card from Premiere (order by card typ, alphabetical)rule notes

Planet Dilemma

All Away Team members with INTEGRITY < 5 are killed unless Thermal Deflectors present OR Away Team escapes using Emergency Transporter Armbands. Discard dilemma.

 
   

Rule notes

Major Rakal's Dilemma Facts

If any Thermal Deflectors in play (lists Firestorm as a nullified card), discard nullified dilemma. Otherwise, all AT members with INTEGRITY < 5 (if any) are killed unless they beam to ship or facility with Emergency Transporter Armbands. Rest of AT is not "stopped" and must continue to next dilemma. Discard dilemma. (Thermal Deflectors and Emergency Transporter Armbands are not conditions.)

Official Runlings:

Errata:
Kills all Away Team members with INTEGRITY < 5 unless thermal deflectors present (but Away Team may escape using Emergency Transporter Armbands). Discard dilemma.

The original text on this dilemma referring to Thermal Deflectors is redundant; that event specifies that it nullifies Firestorm.

Taken from: Rulebook Glossary (08/2002)

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