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The Sheliak

The Sheliak

Rare card from Q-Continuum (1996) / Very Rare Foil card from Reflections (2000)

A reclusive race of strict legalists that considers humanoids inferior. Life-form classification R-3. The 2255 Treaty of Armens ceded several planets to the Sheliak.

DilemmaSee prev Dilemma in alphabetical orderSee next Dilemma in alphabetical orderQ-ContinuumSee prev. card from Q-Continuum (order by card typ, alphabetical)See next card from Q-Continuum (order by card typ, alphabetical)strategy notesrule notes

Planet Dilemma

Place at far end of spaceline. End of every turn, moves toward the mission (RANGE = 6). Upon arrival, destroys any outpost, stations and Away Teams present. Mission then = zero points.

 
   

Strategy notes

Strategy article

Major Rakal's Romulan Review from Kathy McCracken

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Rule notes

Major Rakal's Dilemma Facts

Place at farthest end of spaceline (count cards; count span if tie). AT is not "stopped" and must continue to next dilemma. End of every turn (of both players), dilemma moves toward the mission where encountered, with a RANGE of 6. When it arrives at that mission, destroys all outposts, stations and Away Teams at that location. (Does not affect ships or headquarters.) If mission not yet completed, its value is reduced to 0 (but points box does not change). Mission already completed does not lose points. Discard dilemma after it arrives. It has no further effects. (Has no effect on planet assimilation.)

Official Runlings:

See The Sheliak.

Taken from: Rulebook Glossary (08/2002)

This dilemma is not a Ship card and is not affected by cards that affect ships (Q-Nets, etc).

"Mission then = zero points" applies only to an uncompleted mission. If you have already scored the mission points, you do not lose them when The Sheliak arrives at the mission. It has no effect on what the point box of the mission shows. The mission is worth 0 points.

Only outposts, stations, and Away Teams are destroyed (not headquarters or ships).

Taken from: Rulebook Glossary (08/2002)

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