header
headerhomehomehomestrategyrulescardsheader
cards

Holding Cell Door

Holding Cell Door

Common card from Blace of Glory (1999)

DoorwaySee prev Doorway in alphabetical orderSee next Doorway in alphabetical orderBlace of GlorySee prev. card from Blace of Glory (order by card typ, alphabetical)See next card from Blace of Glory (order by card typ, alphabetical)strategy notes

Seeds (during facility phase) or plays on your ship or facility (except a Nor). Adds a Brig. OR Downloads Brainwash, Interrogation or Torture to a captive in your Brig, if you have Tal Shiar, Obsidian Order, Resistance or Section 31 (or a personnel who has SECURITY and Treachery) present; discard doorway or place atop draw deck. OR Nullifies any card closing another Holding Cell Door; discard doorway.

 
   

Strategy notes

'crosslinks' - Holding Cell Door

See in strategy area.

'downloading' - Holding Cell Door is the reason

'downloading' - possible downloads by using Holding Cell Door:

1st function: The game text of Holding Cell Door says that you can 'download' the following cards; if you have Tal Shiar, Obsidian Order, Resistance or Section 31 (or a personnel who has SECURITY and Treachery) present (to a captive in your Brig at any quadrant; discard Holding Cell Door or place atop draw deck):

Timing - each turn  Frequency - no restriction 

Other cards (3):

Brainwash
EventQ-Continuum

Plays on one personnel you've captured. Captive reports to your outpost, is under your control and may mix with your personnel regardless of affilation.

Interrogation
EventAlternate Universe

Plays on one personnel you've captured. Each turn, ask opponent, "How many lights do you see?" If reply is "Five", return captive to outpost, score 10 points. Otherwise, score 1 point, retain captive.

Torture
EventBlaze of Glory

Plays on a personnel you've captured. When countdown expires, captive dies and owner loses points (including any Madred bonuses).

Strategy article

Card Extra from Kathy McCracken (08/1999)

top

   
map