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Black Hole

Black Hole

Super Rare card from The Fajo Collection (1997)

DoorwaySee prev Doorway in alphabetical orderSee next Doorway in alphabetical orderThe Fajo CollectionSee prev. Promotion card (order by card typ, alphabetical)See next card from Promotion Cards (order by card typ, alphabetical)rule notes

Place between two adjacent universal Space missions. Creates a location with span of 1. End of every turn, "pulls in" (destroys) all other cards here. Every four full turns, also pulls in on adjacent spaceline location (including all cards there): Alternates, first pulling in the location on your left, then the one on your right, and so on. (Not duplicable).

 
   

Rule notes

Official Runlings:

This doorway may only be played between two of the missions named Universal Space, not other universal Space icon missions.

This doorway will pull in all cards (including ships) at the adjacent location even if a Q-Net is between the Black Hole and the adjacent location. If it pulls in the last location on either end of the spaceline, it stops alternating and continues to pull in locations from the remaining side. Cards that can close a doorway (e.g., Revolving Door) suspend the Black Hole's game text and are not pulled in.

When a ship in a Temporal Rift (or Time Travel Pod) is located at a spaceline location that is pulled into a Black Hole, the ship is not immediately discarded, because the ship is time traveling and thus not at that location "in the present"; the card only indicates where it will eventually reappear. Move the ship to the Black Hole location itself until it reappears.

Taken from: Rulebook Glossary (08/2002)

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