header
headerhomehomehomestrategyrulescardsheader
cards

Temporal Vortex

Temporal Vortex

Uncommon card from First Contact (1997)

DoorwaySee prev Doorway in alphabetical orderSee next Doorway in alphabetical orderFirst ContactSee prev. card from First Contact (order by card typ, alphabetical)See next card from First Contact (order by card typ, alphabetical)strategy notesrule notes

Alternate Universe 

Plays on a time location. While in play, any ships may time travel between here and corresponding spaceline location. OR Suspends play while you place doorway on Borg Ship dilemma or The Sheliak. While in play, dilemma disappears. OR Plays on table. While in play, nullifies Distortion Of Space/Time Continuum. OR Relocates one of your ships at a time location to spaceline of opponent's choice.

Special-icons: Countdown [{3}]

 
   

Strategy notes

'downloading' - Temporal Vortex is the target

Temporal Vortex could be downloaded by the following cards:

Q the Referee

Timing - suspends play  Frequency - no restriction 

(Reason: download any other Referee card.
Location: plays on table.
Further costs: discard Q the Referee.)

Queen's Borg Sphere

Timing - suspends play  Frequency - once per game 

(Reason: Special Download Temporal Vortex.
Location: anywhere at Queen's Borg Sphere's location at any quadrant.)

Saavik

Timing - suspends play  Frequency - once per game 

(Reason: Special Download any Referee card (with Q the Referee).
Location: plays on table.)

Strategy article

Card Extra from Evan Lorentz (01/1998)

top

   

Rule notes

Official Runlings:

When played for its last function, this doorway relocates only one ship, one time. Although it has a countdown icon, it cannot perform any additional relocations during the countdown. (Play the doorway on the ship, and discard it at the end of the countdown.)

If played on a Borg Ship when encountered, the dilemma does not attack (so your cards are not "stopped"), nor does it attack when it reappears after the countdown expires or if the doorway is "closed."

If a mission that corresponds to a time location in play is destroyed by a Supernova, the location remains the "corresponding spaceline location" for time travel using this doorway.

Taken from: Rulebook Glossary (08/2002)

top

   
map