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Gaps in Normal Space

Gaps in Normal Space

Uncommon card from Premiere (1994)

Pockets of space, such as those in the Mar Oscura nebula, dangerously phase out when coming in contact with a ship.

EventSee prev Event in alphabetical orderSee next Event in alphabetical orderPremiereSee prev. card from Premiere (order by card typ, alphabetical)See next card from Premiere (order by card typ, alphabetical)rule notes

Place between two Mission cards. Creates a grap with a span of 4. Ships stopping on the grap kill one personnel (random selection).

 
   

Rule notes

Official Runlings:

This event creates a spaceline location of unspecified type. If the event is nullified (discarded), the "gap" in the spaceline is closed. Any cards played directly on the event are also discarded. Any ships or other cards at that spaceline location are relocated to one adjacent spaceline location by the player who nullified the event.

Taken from: Rulebook Glossary (08/2002)

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