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Glossary - L
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A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z - top
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la - le - li - lo - lu
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la
Lack of Preparation On this dilemma, "Non-Borg"
and "Borg" refer to the player, who is
"playing a non-Borg affiliation" or "playing
Borg affiliation." For a Borg player, the three
required subcommand icons may be provided
by one or more personnel. For example, the
Borg Queen can overcome this dilemma. See
playing Borg.
To get past this dilemma, the non-Borg player
must have been able to meet the mission
requirements when the current mission attempt began (not when the mission was
first attempted).
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La Forge Maneuver "If the next action is an
attack against that ship" refers to the next
action of the player who played this interrupt
(or to an attack by a Borg Ship dilemma). If
your opponent takes an action immediately
after you play La Forge Maneuver on his ship,
it does not cancel La Forge Maneuver's effect.
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Lal See report, skills - modifying.
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landed ships A ship may not land unless
allowed by its own text (e.g., Vulcan Lander) or
that of another card (e.g., Engage Shuttle
Operations, Establish Landing Protocols).
Landing and taking off use RANGE only if
specified by the card allowing it to land. For
example, the Vulcan Lander uses 1 RANGE to
land or take off; the Bajoran Interceptor uses
none. See carried ships.
Unless a card (such as Orbital Bombardment
or Breen CRM114) explicitly allows it, a
landed ship may not attack or be attacked by
a ship in orbit, and also may not attack or be
attacked by an Away Team. A landed ship may
not be targeted by any card that targets a
ship, unless the card specifically allows it to
target a landed ship. Thus, landed ships are
immune to cards such as Temporal Rift, Loss
of Orbital Stability, Wormholes, Warp Core
Breach, Magic Carpet Ride OCD, Rogue
Borg Mercenaries, etc.
Cards may beam to and from a landed ship
even if a card (such as Invasive Transporters
or Transport Drone) is required to enable the
transport. Such cards do not target a ship but
simply allow beaming through SHIELDS.
Cards may report aboard a landed ship (if
reporting is allowed by card text).
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Lansor When this personnel reports (or is
seeded face up at an outpost in Warp Speed
play), you may download Marika and/or
P'Chan if each is not already in play. You must
discard Lansor at the end of any player's turn
unless both Marika and P’Chan are in play.
Either player's Marika or P'Chan in play
prevents a download and keeps Lansor from
being discarded. Marika's and P'Chan's skills
and restrictions work similarly.
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Latinum Payoff Revised text:
Plays if Greed aboard your ship when it
destroys another ship in battle (once per
destroyed ship). X=3 for each OFFICER
aboard destroyed ship.
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launching ships See carried ships.
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Launch Portal This doorway allows you to
launch any carried shipss at the time you play
the doorway, even without Engage Shuttle
Operations in play. It may download Engage
Shuttle Operations: Dominion. See card titles, characteristics. It does not allow you to
break a quarantine.
When this doorway is played during a space
mission attempt to launch some or all of the
crew on a different ship, the ship with the
larger crew must continue the mission attempt
(owner's choice if tied), if possible.
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le
leader A leader for battle (or for a card
referring to a leader) is any personnel with
Leadership skill or with OFFICER skill or
classification; or any personnel allowed by a
card to act as a leader (e.g., Prepare Assault
Teams). Being a leader does not confer
Leadership skill on a personnel. A personnel
such as Lon Suder who is allowed to initiate
battle is not a leader.
The Borg affiliation may not use a leader
instead of a personnel to initiate battle.
However, for cards that specifically require a
leader, the Borg must use a leader as defined
above.
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leaving ship See in play.
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li
Line Must Be Drawn Here, The See The Line Must Be Drawn Here.
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Li'seria See Son’a ships.
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Live Long and Prosper If this interrupt
returns to your hand a personnel who scores
points upon dying (e.g., Aamin Marritza), you
do not score the points.
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lo
location There are two kinds of locations:
spaceline locations (e.g., missions and
Bajoran Wormhole) and timeline locations
(e.g., Montana Missile Complex). Site cards
are not "locations" for gameplay purposes. A
card that refers specifically to spaceline
locations (e.g., The Traveler) does not include
time locations, and vice versa.
Locations may be planet , space , or
"unspecified type" (created by cards such as
Bajoran Wormhole, Black Hole, Gaps in
Normal Space, or Supernova).
Cards may be "at the same location," whether
in space, aboard one or more ships, facilities,
or sites, on a planet, in an Escape Pod, etc.
(Cards seeded face down cannot affect or be
affected by other cards at the same location
until encountered or earned, or unless a card
explicitly allows interaction with a seeded
card.) Unless otherwise specified, this
definition includes both players' ships and
personnel, and no treaties are required for
cards to be "at the same location." See
present, here. Examples:
- Zalkonian Vessel will kill either player's John Doe.
- Ves Alkar can gain Diplomacy from an opponent's female Empath.
- The two leaders for Arbiter of Succession may belong to either or both players.
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Locutus' Borg Cube Revised text:
...Your equipment and Borg personnel may
report aboard....
This ship allows reporting of any equipment
aboard (not just ). Personnel may report
to this ship using its game text even while
affected by a moving required action. See
actions - required.
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Locutus of Borg See counterpart.
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Long-Range Scan Shielding A type of ship's special equipment which renders a
ship immune to Long-Range Scan.
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long-term effects A long-term effect (on a
personnel or ship) is one that lasts until the
end of the turn or longer, or until cured or
nullified. Examples are Brain Drain and REM
Fatigue Hallucinations. The death of a
personnel is not considered a long-term
effect. See discarding.
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Lon Suder This personnel's special skill
allows him to initiate a personnel battle in
place of a leader.
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Lore When either player has this personnel is
in play, the STRENGTH of every Rogue Borg
in play is doubled, and all numerical features
of all Crystalline Entity dilemmas seeded or
encountered by either player are doubled (see
dilemma resolution). Two Lores in play do
not quadruple Rogue Borg and Crystalline
Entities. However, Lore and Crosis may each
double the STRENGTH of the same Rogue
Borg. See Rogue Borg Mercenaries,
cumulative.
Lore's nemesis is Dr. Soong, Data (Prem) (First
Contact), and/or Data and Geordi (dual-personnel
card). See nemesis icon.
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lore This text, appearing on many card types,
presents background information about the
characters, ships, and other elements of the
Star Trek universe. Lore sometimes contains
terms that are relevant to gameplay, such as
persona identification, matching commander
information, species, ranks and titles, etc.
However, mention in the lore of a term which
is the name of a skill (such as Tal Shiar) does
not confer that skill on a personnel and does
not satisfy a requirement for that skill. See
skills - using, characteristics.
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Lore Returns When you play this event on a
ship, your Rogue Borg Mercenaries take control of
(commandeer) that ship. They may move it and
initiate battles regardless of staffing or leader
requirements. The use of the name "Lore" in
the game text is a reference to the event itself,
not to the Lore personnel card.
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Lore's Fingernail This event allows any
android to report for duty as Non-Aligned. For
example, with Lore’s Fingernail in play you may
report Data (Prem) to an outpost after Earth has been
assimilated. See loses affiliation, Stop First Contact, Juliana Tainer.
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loses affiliation This phrase on a card (such
as Memory Wipe) means that conceptually the
card's affiliation icon(s) are replaced by the
icon.
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lose the game You may lose the game
according to card text (e.g., Writ of
Accountability, Devidian Door, Beyond the
Subatomic) or if you seed or play a card as a
hidden agenda when it does not have that
icon. In each case (in a tournament), you
receive a score of 0 (-100); your opponent
receives a score of 2 (+100). If both players
lose a game in this manner (e.g., one fails to
show a Devidian Door and the other loses to
Writ of Accountability), the game is scored as
a true tie.
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losing battle See battle - personnel, battle - ship.
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Loss of Orbital Stability A landed ships or
docked ship is immune to this interrupt. See
in orbit.
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lu
Lumba This personnel is male (he just
appears female). See skills - modifying.
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A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z - top
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