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Glossary - L

Glossary

 

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Lack of Preparation
On this dilemma, "Non-Borg" and "Borg" refer to the player, who is "playing a non-Borg affiliation" or "playing Borg affiliation." For a Borg player, the three required subcommand icons may be provided by one or more personnel. For example, the Borg Queen can overcome this dilemma. See playing Borg.

To get past this dilemma, the non-Borg player must have been able to meet the mission requirements when the current mission attempt began (not when the mission was first attempted).

 

La Forge Maneuver
"If the next action is an attack against that ship" refers to the next action of the player who played this interrupt (or to an attack by a Borg Ship dilemma). If your opponent takes an action immediately after you play La Forge Maneuver on his ship, it does not cancel La Forge Maneuver's effect.

 

Lal
See report, skills - modifying.

 

landed ships
A ship may not land unless allowed by its own text (e.g., Vulcan Lander) or that of another card (e.g., Engage Shuttle Operations, Establish Landing Protocols). Landing and taking off use RANGE only if specified by the card allowing it to land. For example, the Vulcan Lander uses 1 RANGE to land or take off; the Bajoran Interceptor uses none. See carried ships.

Unless a card (such as Orbital Bombardment or Breen CRM114) explicitly allows it, a landed ship may not attack or be attacked by a ship in orbit, and also may not attack or be attacked by an Away Team. A landed ship may not be targeted by any card that targets a ship, unless the card specifically allows it to target a landed ship. Thus, landed ships are immune to cards such as Temporal Rift, Loss of Orbital Stability, Wormholes, Warp Core Breach, Magic Carpet Ride OCD, Rogue Borg Mercenaries, etc.

Cards may beam to and from a landed ship even if a card (such as Invasive Transporters or Transport Drone) is required to enable the transport. Such cards do not target a ship but simply allow beaming through SHIELDS. Cards may report aboard a landed ship (if reporting is allowed by card text).

 

Lansor
When this personnel reports (or is seeded face up at an outpost in Warp Speed play), you may download Marika and/or P'Chan if each is not already in play. You must discard Lansor at the end of any player's turn unless both Marika and P’Chan are in play. Either player's Marika or P'Chan in play prevents a download and keeps Lansor from being discarded. Marika's and P'Chan's skills and restrictions work similarly.

 

Latinum Payoff
Revised text:
Plays if Greed aboard your ship when it destroys another ship in battle (once per destroyed ship). X=3 for each OFFICER aboard destroyed ship.

 

launching ships
See carried ships.

 

Launch Portal
This doorway allows you to launch any carried shipss at the time you play the doorway, even without Engage Shuttle Operations in play. It may download Engage Shuttle Operations: Dominion. See card titles, characteristics. It does not allow you to break a quarantine.

When this doorway is played during a space mission attempt to launch some or all of the crew on a different ship, the ship with the larger crew must continue the mission attempt (owner's choice if tied), if possible.

 

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leader
A leader for battle (or for a card referring to a leader) is any personnel with Leadership skill or with OFFICER skill or classification; or any personnel allowed by a card to act as a leader (e.g., Prepare Assault Teams). Being a leader does not confer Leadership skill on a personnel. A personnel such as Lon Suder who is allowed to initiate battle is not a leader.

The Borg affiliation may not use a leader instead of a Borg Defense personnel to initiate battle. However, for cards that specifically require a leader, the Borg must use a leader as defined above.

 

leaving ship
See in play.

 

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Line Must Be Drawn Here, The
See The Line Must Be Drawn Here.

 

Li'seria
See Son’a ships.

 

Live Long and Prosper
If this interrupt returns to your hand a personnel who scores points upon dying (e.g., Aamin Marritza), you do not score the points.

 

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location
There are two kinds of locations: spaceline locations (e.g., missions and Bajoran Wormhole) and timeline locations (e.g., Montana Missile Complex). Site cards are not "locations" for gameplay purposes. A card that refers specifically to spaceline locations (e.g., The Traveler) does not include time locations, and vice versa.

Locations may be planet Planet, space Space icon, or "unspecified type" (created by cards such as Bajoran Wormhole, Black Hole, Gaps in Normal Space, or Supernova).

Cards may be "at the same location," whether in space, aboard one or more ships, facilities, or sites, on a planet, in an Escape Pod, etc. (Cards seeded face down cannot affect or be affected by other cards at the same location until encountered or earned, or unless a card explicitly allows interaction with a seeded card.) Unless otherwise specified, this definition includes both players' ships and personnel, and no treaties are required for cards to be "at the same location." See present, here. Examples:

  • Zalkonian Vessel will kill either player's John Doe.
  • Ves Alkar can gain Diplomacy from an opponent's female Empath.
  • The two leaders for Arbiter of Succession may belong to either or both players.
 

Locutus' Borg Cube
Revised text:
...Your equipment and Borg personnel may report aboard....

This ship allows reporting of any equipment aboard (not just Borg-use-only). Personnel may report to this ship using its game text even while affected by a moving required action. See actions - required.

 

Locutus of Borg
See counterpart.

 

Long-Range Scan Shielding
A type of ship's special equipment which renders a ship immune to Long-Range Scan.

 

long-term effects
A long-term effect (on a personnel or ship) is one that lasts until the end of the turn or longer, or until cured or nullified. Examples are Brain Drain and REM Fatigue Hallucinations. The death of a personnel is not considered a long-term effect. See discarding.

 

Lon Suder
This personnel's special skill allows him to initiate a personnel battle in place of a leader.

 

Lore
When either player has this personnel is in play, the STRENGTH of every Rogue Borg in play is doubled, and all numerical features of all Crystalline Entity dilemmas seeded or encountered by either player are doubled (see dilemma resolution). Two Lores in play do not quadruple Rogue Borg and Crystalline Entities. However, Lore and Crosis may each double the STRENGTH of the same Rogue Borg. See Rogue Borg Mercenaries, cumulative.

Lore's nemesis is Dr. Soong, Data (Prem) (First Contact), and/or Data and Geordi (dual-personnel card). See nemesis icon.

 

lore
This text, appearing on many card types, presents background information about the characters, ships, and other elements of the Star Trek universe. Lore sometimes contains terms that are relevant to gameplay, such as persona identification, matching commander information, species, ranks and titles, etc. However, mention in the lore of a term which is the name of a skill (such as Tal Shiar) does not confer that skill on a personnel and does not satisfy a requirement for that skill. See skills - using, characteristics.

 

Lore Returns
When you play this event on a ship, your Rogue Borg Mercenaries take control of (commandeer) that ship. They may move it and initiate battles regardless of staffing or leader requirements. The use of the name "Lore" in the game text is a reference to the event itself, not to the Lore personnel card.

 

Lore's Fingernail
This event allows any android to report for duty as Non-Aligned. For example, with Lore’s Fingernail in play you may report Data (Prem) to an outpost after Earth has been assimilated. See loses affiliation, Stop First Contact, Juliana Tainer.

 

loses affiliation
This phrase on a card (such as Memory Wipe) means that conceptually the card's affiliation icon(s) are replaced by the Affiliation Non-Aligned icon.

 

lose the game
You may lose the game according to card text (e.g., Writ of Accountability, Devidian Door, Beyond the Subatomic) or if you seed or play a card as a hidden agenda when it does not have that icon. In each case (in a tournament), you receive a score of 0 (-100); your opponent receives a score of 2 (+100). If both players lose a game in this manner (e.g., one fails to show a Devidian Door and the other loses to Writ of Accountability), the game is scored as a true tie.

 

losing battle
See battle - personnel, battle - ship.

 

Loss of Orbital Stability
A landed ships or docked ship is immune to this interrupt. See in orbit.

 

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Lumba
This personnel is male (he just appears female). See skills - modifying.

 

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