header
headerhomehomehomestrategyrulescardsheader
cards

All Threes

All Threes

Uncommon card from Holodeck Adventures (2001)

While trapped in a temporal causality loop, Data (Prem)'s dealing at the regular poker game was influenced by a posthypnotic suggestion sent from an earlier repetition of events.

InterruptSee prev Interrupt in alphabetical orderSee next Interrupt in alphabetical orderHolodeck AdventuresSee prev. card from Holodeck Adventures (order by card typ, alphabetical)See next card from Holodeck Adventures (order by card typ, alphabetical)strategy notesrule notes

Plays once each turn to reveal two sets of three cards from top of your draw deck. Take one set into hand; discard the other (opponent's choice unless you have any Data (Prem) in play).

 
   

Strategy notes

'crosslinks' - All Threes

See any Data cards in strategy area.

top

   

Rule notes

Official Runlings:

To play this interrupt, you must have at least six cards in your draw deck to reveal. Reveal the first three cards and the next three cards from the top of your draw deck in two sets, which you may not rearrange. See any, in play.

Taken from: Rulebook Glossary (08/2002)

top

   
map