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Glossary - R

Glossary

 

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Radioactive Garbage Scow
Revised text:
Place on spaceline here. Mission cannot be attempted where present. Ship with Tractor Beam and 2 ENGINEER can tow scow.

When this dilemma is encountered and placed on the spaceline, the mission attempt ends immediately. (It does not affect Borg scouting.) The ship and crew (or Away Team, when encountered on a planet in the Female’s Love Interest & Garbage Scow combo dilemma) are not "stopped," because the dilemma has no conditions.

 

Rager
See helps.

 

Raise the Stakes
This event is banned from tournament play.

 

random selection
See selections.

 

ranks and titles
See characteristics, matching commander.

 

rationing
See Ketracel-White.

 

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Reaction Control Thrusters
When you move a facility with this event, any docked ships are carried along (this is not normal ship movement), while undocked ships are left behind.

 

Reactor Overload
For this incident, you have "processed ore to draw two cards" if you create two card draws during one turn using the Process Ore objective, even if you convert one or more of those draws to downloads or other actions.

There are no conditions for placing this incident on a ship or facility for the second function. The incident is "used" and returns to hand even if there are no androids, Hologram personnel, etc. aboard to affect.

 

Ready Room Door
You may dispose of this doorway in any of the three ways listed, whether it was used to download a matching commander or a Captain's Order. See protecting cards.

You may download another matching commander to a ship that already has one aboard (though the ship may not benefit from more than one, such as with Captain’s Log).

 

Reassimilate Lost Drone
Once you achieve a successful probe for the first icon in this objective's probe list Borg Defense, and abduct the target, you ignore that probe icon in subsequent probes. Only the second outcome is relevant once the target has been abducted.

 

Rebel Interceptor
See interceptor.

 

Receptacle Stones
When you encounter a dilemma with this artifact in play, apply the dilemma first to your own ship, then to the opponent's ship, as if it had just encountered it at that ship's own spaceline location. Both Space icon and Space / Planet dilemmas encountered at a space mission affect the opponent's ship.

 

Recruit Mercenaries
The negative points for this event are scored ("paid") at the location where you download the mercenaries. See Altonian Brain Teaser.

 

Red Alert!
Revised text:
Plays on table. In place of your normal card play, you may report for duty any number of Ship, Personnel, and Equipment cards.

Interrupts may not be played between the individual cards reported, but each card play may be responded to appropriately. See card play, actions - group, actions - just.

 

reduced attribute
See attribute modifiers.

 

referee icon Referee
This icon is used by Q the Referee.

 

Reflection Therapy
This objective can change a regular skill that does not actually appear in a skills box, but was added by an Equipment card, Mot’s Advice, etc. If the personnel is separated from the Equipment card, or Mot's Advice is nullified, discard the Reflection Therapy objective, because the target skill no longer exists.

The new skill may be selected only at the x1 level. If the replaced skill is at the x2 level, the entire skill is replaced. For example, you may change Honor x2 to Treachery. See present, Assign Mission Specialists, skills - modifying.

 

Refuse Immigration
See WEAPONS.

 

Regenerate
If seed cards such as dilemmas or artifacts are shuffled into your deck using this event, you may not use or discard them unless a card specifically allows it. See discard pile, discarding. The Regenerate card is discarded after the deck regeneration is complete.

 

Regent Worf
When this personnel assigns a new matching commander to a ship, this supersedes the ship's previous matching commander, if it had one. (The assigned personnel must match the ship's affiliation.) The assignment remains in effect until he reassigns it, even if Regent Worf is no longer aboard that ship or leaves play. Matching commander assignments are for specific copies of a Personnel card and a Ship card; they do not extend to other copies of a universal ship or personnel.

 

Reginald Barclay
This personnel scores bonus points only for missions you solve while he is in play.

 

regions of space
Certain mission locations are known to be in the same region of space (as defined in the mission lore). Also, other cards may form locations that belong to a region (e.g., the Alpha Quadrant end of the Bajoran Wormhole creates a location in the Bajor Region). Whenever a regional card is being added to the spaceline, it must be placed (or inserted) next to another location in the same region, if possible.

Some cards, such as Universal Space, Gaps in Normal Space, Blade of Tkon, and the Q dilemma, allow non-regional locations to be inserted between regional locations. Such inserted cards are not considered to be part of the region (unless specified on the card). Thus, for example, a ship is "in the Neutral Zone" only when it is actually at one of the Neutral Zone mission locations listed below.

The following regions of space are defined for pre-Deep Space Nine cards: the Neutral Zone Region, consisting of Covert Installation, Iconia Investigation, Investigate "Shattered Space"," and Patrol Neutral Zone; and Sector 001 Region, consisting of Espionage Mission (Earth) and Reunion (Mars). These missions have errata defining their regional status.

Beginning with the Deep Space Nine expansion, regional missions are clearly identified in the lore as regional (e.g., Alter Records, "Bajor Region - Bajor"). The following additional regions now exist: the Bajor Region, the Cardassia Region, the Badlands Region, the Demilitarized Zone, the Mirror Universe - Bajor Region, the Mirror Universe - Badlands Region, the Nekrit Expanse Region, and the Briar Patch Region.

 

related
See equipment (for MEDICAL-related, etc.), Empok Nor-related, Q-related, etc.

 

Release This Pain
St. John Talbot, General Korrd, and Caithlin Dar (unless they are also controlled by Release This Pain), cannot work with others controlled by this incident if incompatible with them.

 

Relics of the Chase
See bonus point area.

 

relocation
See movement, movement between quadrants, time travel.

 

REM Fatigue Hallucinations
Entire crew or Away Team dies in three of your full turns unless 3 MEDICAL present OR ship returns to outpost first.

This dilemma affects only the crew or Away Team that attempted the mission and encountered the dilemma. It will not affect other personnel who later join the Away Team, or other crew members if the Away Team beams back to a ship.

Either cure (returning to and docking at an outpost, or bringing 3 MEDICAL to the affected personnel) earns the 5 point bonus. Returning to another type of facility does not count.

 

Remodulation
Errata:
Nullifies Adapt: Neutralize Weapon Modulate Shields. OR "Remodulates" your hand. Discard one or two cards and draw an equal amount number from the bottom of your draw deck.

 

Remote Supply Depot
This outpost may be built at any mission with a Dominion affiliation icon in either quadrant. It may not be seeded. See repair, Ketracel-White.

 

repair
If your ship's damage is indicated by your opponent's damage markers, you may remove one damage marker (random selection) at the end of each of your turns that ship remains docked at an outpost that makes repairs or a Docking Pylons site for the full turn.

Whenever a ship or facility is fully repaired by a card such as Defense System Upgrade, Exocomp, or Spacedock, remove all of its damage markers. Damage markers are also removed if the ship or facility leaves play for any reason (for example, being returned to hand or placed out-of-play).

If your ship's damage is indicated by card rotation (because your opponent is not using a Battle Bridge side deck), you may repair it by docking at an outpost that makes repairs or a Docking Pylons site for two of your full turns.

Any outpost can make repairs unless its text says it does not. A Spacedock played on a facility allows immediate repair of ships that dock there, even if the facility itself does not allow repairs. Facilities may be repaired only by a card that allows it, such as Defense System Upgrade.

 

replacing cards
See exchanging cards.

 

report
Personnel, Ship, and Equipment cards must normally report for duty to a compatible outpost, headquarters, site, or other place that allows reporting (i.e., personnel may not normally be reported directly aboard a ship or to a planet). Place the card face up at the facility or site and announce the card name, then stack the card under the facility or on top of the site. Small tribble cards may report "anywhere." You may not report any card (except a ship) into space.

When a facility or its site allows you to report a card for duty, you may do so only if that card and the facility are both in their native quadrant. (Equipment cards are native to all quadrants and thus may report to any appropriate facility that is in its native quadrant.) For example, your Morn may not report to Quark’s Bar or download to Cargo Bay on Mirror Deep Space 9 / Terok Nor. Also, when a site allows you to report (or download) cards, you may do so only if that Nor also has at least one docking site.

If the card allowing a card to report for duty is not a facility or site (such as The Emissary or Devidian Door), the card may report to any quadrant (even if it happens to be reporting aboard a facility) unless otherwise specified by the game text; and a docking site is not required on the Nor. Thus, you may report cards outside their native quadrant using cards such as Assign Mission Specialists, Assign Support Personnel, Spacedoor, Space-Time Portal (report with crew function), Sleeper Trap, Borg Cube, Temporal Micro-Wormhole, and Barzan Wormhole. (However, if a card requires that a card match the affiliation of a homeworld, it must also match the homeworld's universe. See mirror universe.)

A ship, even if landable, always reports in space (usually docked) unless a card specifically allows or requires it to report landed. For example, you may not report a Rebel Interceptor landed, but a Romulan Shuttle downloaded with Hidden Fighter must report landed ("Downloads ... to your Away Team on a planet").

Reporting a card is synonymous with playing a card. Any personnel, ship, or Equipment card "played" by any means (e.g., normal card play, Devidian Door, downloading into play) is "reporting for duty." Any action that may or must take place upon reporting takes place at the time of play.

Personnel seeded under a mission (e.g., with a Cryosatellite, under Rescue Prisoners, Mirasta Yale) have already conceptually reported for duty. Thus, they do not report for duty when acquired, but simply join your crew or Away Team (if your opponent seeded them, you capture them). See personnel - seeded. Actions dependent on reporting cannot take place.

persona replacement is not a card play or reporting for duty, but an exchange for a personnel who already reported for duty. See exchanging cards.

Selected or shared features or skills do not exist until you have reported the personnel for duty. For example, a Soong-type Android may not report to a site allowing a certain classification to report, because it has no classification before reporting; skills are not shared by drones being reported to a hive with skill-sharing enabled, until after they have been reported. See skills - modifying.

See showing your cards.

 

Reported Activity
Revised text:
Navigation + Honor x2 OR Navigation + ENGINEER x2

 

reporting for duty
See report.

 

report with crew
When a card allows a ship to report with crew, you may report the ship with any number of compatible Personnel and/or Equipment cards from your hand aboard (you may not download the cards unless specified). You must report at least enough personnel to meet the staffing requirements. Each card is reported as a separate sub-action of the report with crew group action, and may be responded to appropriately. See actions - group.

Reporting with crew replaces your normal card play, except for the reports allowed by Space-Time Portal, Sphere Encounter, and Barzan Wormhole. You may not replace an additional card play, such as one allowed by Delta Quadrant Spatial Scission.

When a ship's text allows it to report with crew, you may not use that text in combination with game text allowing the ship to report in some other way. For example, if you download Bajoran Raider with Hidden Fighter, it may not report with crew.

If game text does not use the phrase report with crew, it is not a report with crew action, even if it allows you to report a ship with specified personnel aboard (e.g., I.K.C. T’Ong, Retask).

 

required action
See actions - required.

 

rescue
See capturing.

 

re-selecting skills
See skills - modifying.

 

Resistance is Futile
See Harness Particle 010.

 

responses
See actions - step 2: responses.

 

Res-Q
See discard pile.

 

Ressikan Flute
This artifact is worth a variable number of points (it does not score points each turn), depending on the number of personnel with Music skill you have in play (not the number of Music skills). For example, if you have four personnel with Music skill in play when you earn the Flute, it is worth 20 points. If you report another Music personnel for duty, it is worth 25 points. If two of those personnel are killed, it will be worth only 15 points.

Two copies of a universal personnel with Music cannot both affect the value of the Flute at the same time. See cumulative.

 

rest of game
When a card has an effect that lasts for "rest of game," the effect continues even after the card is no longer in play (unless another card specifically cancels the effect). For example, Tomalak of Borg says, "For rest of game, all your ships have Cloaking Device." Your ships continue to have Cloaking Devices even if he leaves play. See once in play.

 

restriction box
Some personnel have limitations listed just above their skills in an area called a "restriction box." These are not skills and are not affected by cards that affect skills.

 

retaliation
See Kova Tholl.

 

Retask
When this event is played, any damage (either rotation damage or damage markers) on the Borg Ship dilemma is transferred to the Borg Cube. See exchanging cards.

Replacement of a Borg Ship dilemma with a downloaded universal Universal Borg Cube and the seven specified drone is not a report with crew action; you may not report additional Borg (or Equipment cards) with the seven drones.

 

return to a facility
See docking.

 

return to hand
Cards that are returned to hand always return to their owner's hand. See in play.

 

Reunion
Revised lore:
Sector 001 Region - Utopia Planitia, Mars Station

If you solve this mission with the alternate requirements of Subjugate Planet, its point value (and therefore the STRENGTH requirement of the objective) still depends on whether you have Miracle Worker, Cantankerousness, and/or Spock present in the Away Team.

  • If none are present: 0 points, STRENGTH > 0 required.
  • If one is present: 15 points, STRENGTH > 30 required.
  • If all three are present: 40 points, STRENGTH > 80 required.

See point box, mission attempt.

 

reveal
When a card such as All Threes tells you to reveal cards, both players are allowed to see the cards.

 

reverse
When a card is reversed, that card has its game text conceptually changed to work in an opposite way. To ensure consistent gameplay, an official definition is established in each case. See Intruder Force Field, Persistence of Memory.

 

revised text
List of cards with revised game text or lore (both errata and clarifications):

 

Revolving Door
See doorway.

 

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Rituals of the Hunt
This incident is not discarded until after a capture is fully resolved, including any "just" action triggered by the capture. Thus, you may not use Hirogen Hunt's text to convert a Fajo’s Gallery card draw to a download to immediately play another Rituals of the Hunt, because the incident is unique. See actions - just.

 

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Roger Maris Baseball Card
See 1962 Roger Maris Baseball Card.

 

Rogue Borg Mercenaries
This interrupt may be played in multiples. The STRENGTH of each individual Rogue Borg depends on the number that are present together. For example, two Rogue Borg have a STRENGTH of 2 each; five have a STRENGTH of 5 each. If Crosis is in the group, he counts as a Rogue Borg and doubles the STRENGTH of each one in the group. In this group of five (four Rogue Borg Mercenaries plus Crosis), each Rogue Borg's STRENGTH is 10. If either player has the Personnel card Lore in play, each Rogue Borg's STRENGTH is also doubled. (In this example, each would have a STRENGTH of 20.)

The term "Rogue Borg" includes both Rogue Borg Mercenariess and Crosis. The term "Rogue Borg Mercenaries" includes only copies of the Rogue Borg Mercenaries Interrupt card.

Rogue Borg can play as a response to another Rogue Borg play, or as a response to the initiation of an automatic Rogue Borg battle at start of turn. Each of these Rogue Borg may be responded to individually (e.g., by Amanda Rogers). Once the player has "passed" (finished playing Rogue Borg), the entire group of Rogue Borg may be responded to (e.g., by Hugh). If not canceled, the result will then begin with the attack of the Rogue Borg in a normal personnel battle.

Rogue Borg can be played at other times in a new action. If played where the player has previously played Rogue Borg, the new ones will battle by themselves before joining with those other Rogue Borg at the end of the turn.

If the entire crew is killed, surviving Rogue Borg remain on the ship, but cannot use the ship unless the event Lore Returns is played.

Rogue Borg Mercenaries and Crosis are considered "rogue" and not part of any Borg collective. Thus, they affect Borg-affiliation cards normally.

 

Romulan
An affiliation and a species. See affiliation and species.

 

Romulan Ambush
The captive that you take with this interrupt is selected and relocated to your ship before the ship is destroyed. If the crew is saved with a card that plays during the destruction (such as Escape Pod), the captive is not saved. See battle - non-battle cards.

 

Royale Casino: Blackjack
See Royale Casino side games.

 

Royale Casino: Craps
If you can't show a Personnel card for this dilemma, your opponent wins the points. See Royale Casino side games.

 

Royale Casino side games
The attribute numbers on the Personnel cards in your hand, used in the Royale Casino dilemma "side games," are not affected by attribute modifiers such as Lower Decks or PADDs. See variable attributes, Mickey D./B>.

 

Royale Casino: Slots
If Mickey D. is in the Away Team that encounters this dilemma, he wins 5 points. See Royale Casino side games.

 

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