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Emergency Transporter Armbands Common card from Premiere (1994) Devices which allow quick remote activation of a transporter when in danger. |
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Beam Personnel up and down at any time, except during a dilemma (unless specifically permitted). May be used during a battle before the winner is determined. |
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Strategy notes Strategy article Mot's 'Useless' Card Review from Evan Lorentz (23/01/1998) |
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Rule notes Official Runlings:
Errata: With the exception of Firestorm, this interrupt may not be used to escape a dilemma. beaming your personnel "up or down" includes beaming them between ships or between a ship and facility at the same location (including a landed ship). You may play this interrupt at any point from the initiation of a personnel battle up to the point of determining the winner, either before or between combat pairings. You may not interrupt a combat pairing. If you remove all your personnel from a personnel battle with this interrupt before any personal combat takes place, the battle is cancelled and there is no winner or loser, but all participants are "stopped." You may play this interrupt to beam personnel to or from the ship after the initiation of a ship battle and before the actual attack, between the attack and the return fire, or after damage is assigned and before the ship is destroyed. Taken from: Rulebook Glossary (08/2002) |
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