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Navigate Plasma Storms

Navigate Plasma Storms

Uncommon card from Deep Space Nine (1998)

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Seeds or plays on table. End of every player's turn, if any ship is in the Badlands Region, that player must probe:
Interrupt, Doorway: Flare-up. All ships and facilities in space in that region without 3 Navigation aboard are damaged.
Objective: Maelstrom. All ships and facilities in space in that region without 5 Navigation aboard are destroyed.
Event: Plasma storms subside. Discard objective.

 
   

Strategy notes

'crosslinks' - Navigate Plasma Storms

See , Badlands Region missions in strategy area.

'downloading' - Navigate Plasma Storms is the target

Navigate Plasma Storms could be downloaded by the following card:

A Change of Plans

Timing - every turn  Frequency - no restriction 

(Reason: download one Objective card.
Location: into play.)

Strategy article

Card Extra from Evan Lorentz (07/1998)

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Rule notes

Official Runlings:

This objective's probe result applies to each Badlands Region where there is a ship. Thus, for example, a facility in the mirror Badlands Region is not affected by a flare-up or maelstrom unless there is a ship there. A cloaked ship (but not a phased ship) in the Badlands triggers probing for, and may be damaged or destroyed by, this objective. See cloaking and phasing.

Taken from: Rulebook Glossary (08/2002)

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