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HQ: Secure Homeworld

HQ: Secure Homeworld

Common card from Deep Space Nine (1998)

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Seeds or plays on a homeworld. Your Away Teams which include a personnel who matches homeworld's affiliation may attempt the mission using these requirements: Leadership x2 + SECURITY + (Honor OR Treachery) + any one attribute total > point value of mission When you solve mission, capture all opposing personnel on planet who do not match affiliation of homeworld.

 
   

Strategy notes

'crosslinks' - HQ: Secure Homeworld

See Capturing-related cards, HQ cards, homeworlds in strategy area.

'downloading' - HQ: Secure Homeworld is the target

HQ: Secure Homeworld could be downloaded by the following cards:

Defend Homeworld

Timing - each turn  Frequency - once per game 

(Reason: download any HQ card (except Return Orb to Bajor).
Location: into play at any quadrant.
Further costs: discard Defend Homeworld.)

A Change of Plans

Timing - every turn  Frequency - no restriction 

(Reason: download one Objective card.
Location: into play.)

Evek, Attaché to the Demilitarized Zone

Timing - each turn  Frequency - no restriction 

(Reason: Evek, Attaché to the Demilitarized Zone has the skill: When you play this personnel, you may discard a card from hand to download a Capture card.
Location: to hand.)

Jaresh-Inyo

Timing - suspends play  Frequency - once per game 

(Reason: Special Download HQ: Secure Homeworld.
Location: plays on a homeworld where Jaresh-Inyo is present at any quadrant.)

'for free' - HQ: Secure Homeworld is the target

Cards you can use to play HQ: Secure Homeworld for free:

The Great Link

Timing - each turn  Frequency - once per turn 

(Reason: play one HQ card for free.
Location: anywhere at The Great Link's location at gamma quadrant.)

Central Command

Timing - each turn  Frequency - once per turn 

(Reason: play one HQ card for free.
Location: anywhere at Central Command's location at alpha quadrant.)

Chamber of Ministers

Timing - each turn  Frequency - once per turn 

(Reason: play one HQ card for free.
Location: anywhere at Chamber of Ministers's location at alpha quadrant.)

Office of the President

Timing - each turn  Frequency - once per turn 

(Reason: play one HQ card for free.
Location: anywhere at Office of the President's location at alpha quadrant.)

Office of the Proconsul

Timing - each turn  Frequency - once per turn 

(Reason: play one HQ card for free.
Location: anywhere at Office of the Proconsul's location at alpha quadrant.)

The Great Hall

Timing - each turn  Frequency - once per turn 

(Reason: play one HQ card for free.
Location: anywhere at The Great Hall's location at alpha quadrant.)

Tower of Commerce

Timing - each turn  Frequency - once per turn 

(Reason: play one HQ card for free.
Location: anywhere at Tower of Commerce's location at alpha quadrant.)

Terran Rebellion HQ

Timing - each turn  Frequency - once per turn 

(Reason: play one HQ card for free.
Location: anywhere at Terran Rebellion HQ's location at mirror quadrant.)

Continuing Committee

Timing - each turn  Frequency - once per turn 

(Reason: play one HQ card for free.
Location: anywhere at Continuing Committee's location at alpha quadrant.)

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Rule notes

Official Runlings:

See mission attempt.

Taken from: Rulebook Glossary (08/2002)

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