header
headerhomehomehomestrategyrulescardsheader
cards

John Doe

John Doe

Uncommon card from Q-Continuum (1996)

A Zalkonian male with amnesia and the ability to heal by touch alone. Romantically involved with Dr. Crusher. Later evolved into a pure energy being.

PersonnelSee prev Personnel in alphabetical orderSee next Personnel in alphabetical orderQ-ContinuumSee prev. card from Q-Continuum (order by card typ, alphabetical)See next card from Q-Continuum (order by card typ, alphabetical)Non-Aligned / neutralSee prev. Non-Aligned / neutral Personnel in alphapetical orderSee next Non-Aligned / neutral Personnel in alphapetical orderstrategy notes

Affilation: Non-aligned; Gender: male

Classification: CIVILIAN

Integrity: 7 Cunning: 7 Strength: 4

skill dot One per turn, may prevent one other personnel from being killd on a ship where present.

 
   

Strategy notes

'crosslinks' - John Doe

See Non-Aligned Affiliation Non-Aligned personnel in strategy area.

'for free' - John Doe is the target

Cards you can use to play John Doe for free:

War Council

Timing - each turn  Frequency - once per turn 

(Reason: report one of your alpha quadrant Affiliation Non-Aligned CIVILIAN or V.I.P. personnel for free.
Location: to the facility where you have seeded War Council at alpha quadrant.)

Strategy article

Mot's 'Useless' Card Review from Evan Lorentz

top

   
map