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Hide and Seek

Hide and Seek

Promotion card from Tournament Sealed Deck (1998)

Why don't we play a little game? I'll hide... you find me.

Q-CardSee prev Q-Card in alphabetical orderSee next Q-Card in alphabetical orderTournament Sealed DeckSee prev. Promotion card (order by card typ, alphabetical)See next card from Promotion Cards (order by card typ, alphabetical)strategy notesrule notes

Q-Card Typ: Dilemma

Space / Planet Shuffle into crew or Away Team. Randomly "stops" personnel one by one. After a universal personnel or Hide and Seek selected, discard dilemma. (May also be seeded.)
Event: Plays on table. When any player overcomes thier own Q dilemma, thier opponent may immedialtely seed up to four cards there from hand, discard pile or Q’s Tent; discard event. (May not be nullified. May also be seeded as Hidden Agenda.)

 
   

Strategy notes

'crosslinks' - Hide and Seek

See Q-Flash Q-Icon dilemmas, Q related dilemmas in strategy area.

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Rule notes

Major Rakal's Dilemma Facts

This guide explain only how to resolve when seeded as a normal dilemma under a mission (e.g., with Beware of Q)
Shuffle dilemma into AT/crew (personnel cards only). Turn over cards one by one. For each card:
If a non-universal personnel, it is "stopped"; continue to next card.
If a universal personnel, it is "stopped"; remove dilemma from stack and discard.
If it is the dilemma card, discard it.
Once dilemma is discarded, no more cards will be "stopped". Remaining "unstopped" personnel must continue to next dilemma.

Official Runlings:

This Q-icon dilemma/event can be used in three different ways:

  1. Seed it directly under a mission like a normal dilemma.
  2. Seed it face down on the table as a hidden agenda event.
  3. Stock one or more copies in your Q-Continuum side deck; whenever your opponent faces one, you decide whether it is a dilemma or an event (the latter is played face up on table).

The first two uses do not require you to have a Q-Continuum side deck or a seeded Q-Flash doorway.

If you encounter one copy of this card seeded under a mission as a dilemma, and another copy during a Q-Flash encountered under the same mission, both cards have their effect. A second copy would be discarded only if both were seeded under the mission, or if both were encountered during a single Q-Flash. See Q-icon cards.

The universal personnel which triggers discarding of the dilemma is "stopped."

When your opponent overcomes his own Q dilemma, you activate this card seeded as an event after he discards the remaining dilemmas, which may be among those you seed under the mission.

Taken from: Rulebook Glossary (08/2002)

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