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Q-Card Typ: Dilemma; Points: -5
Immediately choose whether or not to nullify the next seed card at this location. If you choos to nullify, lose points. Otherwise, if that seed card turns out to be a dilemma and it "stops", disables or puts in stasis any of your personnel, lose points.
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Rule notes
Major Rakal's Dilemma Facts
This guide explain only how to resolve when seeded as a normal dilemma under a mission (e.g., with Beware of Q)
If you wish to nullify Pla-Net (e.g., with Q2), you must do so before making your choice. If you do not nullify Pla-Net, make a choice whether or not you wish to nullify the next seed card you will encounter under this mission, without looking at it first: You choose to nullify the seed card. Remove seed card and place it in owner's discard pile. Place Pla-Net in your bonus point area. AT/crew is not "stopped" and must continue to next dilemma.
OR
, You choose not to nullify the seed card. Set Pla-Net aside and continue mission/scouting attempt. If next seed card is a dilemma, and it "stops", disables or puts in stasis any of your personnel, place Pla-Net in your bonus point area. If it is not a dilemma, or does not affect your personnel as specified, discard Pla-Net. (Borg player must choose this option but cannot lose points.)
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