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Q’s Planet Uncommon card from Q-Continuum (1996) This is the dressing for a gamethat we will play. |
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Q-Card Typ: Mission Owner inserts anywhere on spaceline. Each player may place up to 3 seed cards here from hand, discard pile, or Q's tent. Until solved, an 40 more points are needed for any player to win. May also stock in Q's tent. (May not be nullified. Not duplicatable.) |
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Rule notes Official Runlings: This Q-icon mission is not seeded at the beginning of the game, but comes into play later. (See Q-icon cards.) You may stock it either in your Q-Continuum side deck or in your Q’s Tent. When your opponent encounters this card from your Q-Continuum, you immediately insert it anywhere in the Alpha Quadrant spaceline, regardless of where it is encountered and even if there are no missions yet on that spaceline. Starting with your opponent, both players take turns placing seed cards under the mission (up to 3 each). You may not "pass" during the seeding until you have no cards left to seed. You may place seed cards only face down under the mission and all normal seeding and mis-seed rules apply. If stocked in your Q's Tent, Q’s Planet may be retrieved normally by playing a Q's Tent from hand (or by a card that allows it to be downloaded). You may insert it into the Alpha Quadrant spaceline as your normal card play (or play immediately if downloaded). Players then place seed cards as described above. While it may not be nullified by a counter-card (such as Q-Flash), Q's Planet may be destroyed by a Supernova or Black Hole. Once destroyed, its game text requiring an additional 40 points to win is no longer in effect. See nullify. Treat this mission like a unique mission in case of duplication. If you attempt to play a copy of Q's Planet when your opponent's copy is already on the spaceline, place your copy on top of the one already in play. It is treated by both players as "their" mission for all purposes, including Fair Play. See seed phases. Like any unique mission, Q's Planet can be solved only once per game. If it is destroyed after being solved, any copy subsequently played by any player enters play already solved, and no cards may be seeded there. Taken from: Rulebook Glossary (08/2002) |
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