header
headerhomehomehomestrategyrulescardsheader
cards

Phoenix

Phoenix

Rare card from First Contact (1997)

Earth's first faster-than-light ship. Launched via a Titan missile. Commanded by Zefram Cochrane.

ShipSee prev Ship in alphabetical orderSee next Ship in alphabetical orderFirst ContactSee prev. card from First Contact (order by card typ, alphabetical)See next card from First Contact (order by card typ, alphabetical)Non-Aligned / neutralSee prev. Non-Aligned / neutral Ship in alphapetical orderSee next Non-Aligned / neutral Ship in alphapetical orderstrategy notesrule notes

Alternate Universe Affilation: Non-aligned 

Range: 1 Weapons: 0 Shields: 1

Staffing/Command requirements: Staff Staff OCD

Restriction Box: Has no transporters. Holds three personnel.

Special skill: May take off and land once per game.
Worth 10 points while in orbit.

Class: Prototype Warp Vessel / Standard Equipment

 
   

Strategy notes

Captain on the bridge

Possible Captain for Phoenix: Zefram Cochrane (see matching commander).

'crosslinks' - Phoenix

See Non-Aligned and Neutral Affiliation Non-Aligned ships in strategy area.

'downloading' - Phoenix is the target

Phoenix could be downloaded by the following card:

Construct Starship

Timing - each turn  Frequency - once per turn  Cost - in place of your normal card play 

(Reason: download a unique ship if you have an ENGINEER aboard your facility who is that ship's matching commander.
Location: to your facility that has a Spacedock at any quadrant.
Further costs: discard Construct Starship OR draw no cards this turn.)

Strategy article

Mot's 'Useless' Card Review from Evan Lorentz (00/1999)

top

   

Rule notes

Official Runlings:

This ship must be undocked to be in orbit of a planet and worth bonus points. If reported in space, it is considered conceptually to have already taken off and so cannot take off again if landed. "NO WEAPONS" is an undefined attribute. See Montana Missile Complex.

Taken from: Rulebook Glossary (08/2002)

top

   
map