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Card Extra Quark from Todd Soper (11/1999) |
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Quark. The man. The legend. The quintessential Ferengi. At long last he is finally here, in an affiliation all his own, to show us exactly what capitalism in the Alpha Quadrant is all about. And just by looking at his skills, we can tell this guy means business. To begin with, he has 8 whopping skill dots AND a Special Download. But there is purpose to this madness Taking a closer look, over half of his skills are pure storyline that don't mean much in the way of passing dilemmas. Only his Diplomacy, Computer Skill x2 and Anthropology are able to help pass a handful of dilemmas. However, his Smuggling, Treachery, Acquisition and Greed all work excellently well with the new Rules Events, and don't even think about trying to snag this guy with Yuta! His variable INTEGRITY makes that task impossible. But getting right down to the crux of the matter, Quark is a mission solver and not a dilemma passer. When it comes to the initial attempt of a mission, he can help you get by a few dilemmas such as Primitive Culture or Ferengi Ingenuity, but he shines the most when it comes to solving Ferengi missions. And let's not overlook his snazzy Orb icon. With this, you can play HQ: Return Orb to Bajor on him so he can acquire some Orb Artifacts when he encounters them, and then earn an extra 10 points for getting them back to Bajor! Combos:
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