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Card Extra Captain Kirk from Evan Lorentz |
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For those of you who never quite settled into the diplomatic ways of Jean-Luc Picard (Prem), now you have another choice. The man himself: Captain Kirk. He won't do much for you in terms of missions; that was never really Kirk's speciality. Nevertheless his OFFICER classification and Leadership x2 skill will still contribute to the occasional mission solving effort. Kirk really shines when you start using his many special skills. He lifts Federation battle restrictions almost entirely for the ship he is aboard (or Away Team he is with), allowing you to attack any non-Federation opponent. If you're planning ship battles, no doubt you'll find his download of Captain’s Log incredibly useful. If you're planning personnel battles, it doesn't get much better than Kirk's ability to stun his adversary. He can overcome even brutes like Lore and Roga Danar, no worse for wear than a torn shirt... Kirk's final skill is the one he's best known for throughout the galaxy. Every turn, he can stop one female present. If your opponent just beamed down several personnel to a mission, you can come over on your turn and prevent one of the women from ever coming back from that mission (by stopping her on both your turn and your opponent's). Take the right one, and they could have a much harder time completing any other missions. Not that old love 'em and leave 'em Kirk is known for staying with one woman for long. Once your opponent has been forced to abandon his forever-stopped woman, Kirk can initiate personnel battle against her and stun her, resulting in a guaranteed kill! (Hmm, maybe this is mirror universe Kirk or something.) Combos:
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