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Card Extra

Computer Weapon & Hyper-Aging from Kathy McCracken (09/25/2000)

See picture of Computer Weapon & Hyper-Aging.

 

This blend of a space dilemma and a planet dilemma combines two very different effects into one card. If you don't meet its conditions (SCIENCE), the first part will both "stop" your crew or Away Team and "re-boot" your hand. This can present a major annoyance to your opponent or can be used as a self-seed to replace your own bad hand: since you're "stopped" you don't have to worry about encountering the Hyper-Aging dilemma. (While the combo goes back under the mission, the first part is "not repeatable" - it is conceptually discarded and will not be encountered again.)

The second part is more ominous: it quarantines your ship (or the Away Team on a planet) and kills everyone at the end of your third full turn unless you cure the dilemma with SCIENCE and 2 MEDICAL. At the same time, you must proceed with the mission attempt and encounter whatever comes next. If you were initially "stopped" by the Computer Weapon, you know that Hyper-Aging is coming up next. Do you re-attempt with the SCIENCE and 2 MEDICAL, or will that bring disaster with the next dilemma? A hard choice unless you want to risk a Scan.

Combos:

  • Computer Weapon & Hyper-Aging + No Loose Ends: Just in case you have the 2 MEDICAL to cure the Hyper-Aging, let's kill them off with No Loose Ends.
  • Computer Weapon & Hyper-Aging + Cytherians: Can you make it to the end of the spaceline before everyone dies of old age?

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