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Card Extra

Isolinear Puzzle from Kathy McCracken (07/1998)

See picture of Isolinear Puzzle.

 

Though fairly easy to nullify with two ENGINEER (you'll be hard put to make this one work against a skill-sharing Borg Cube, or even most Federation crews), if it does take it's a great setup for several combos. With no conditions, the dilemma doesn't stop your crew, so they must continue the mission attempt. Though there isn't much in the way of dilemmas that require WEAPONS, DS9 has two missions that require them, either as a prerequisite to attempting the mission, or to solve it. If your opponent has one of those missions in play, it's a perfect spot for your Isolinear Puzzle.

Combos:

  • Isolinear Puzzle + Cytherians: If you can't bring in the ENGINEERS to nullify the Puzzle, you'll be a long time on the road to the end of the spaceline.
  • Isolinear Puzzle + Birth of "Junior": Hasten the big bang by 4 turns.
  • Isolinear Puzzle + Refuse Immigration: Eliminate one way of solving the mission.

DilemmaSee prev ce about card typ Dilemma in alphabetical orderSee next ce about card typ Dilemma in alphabetical orderDeep Space NineSee prev. card extra from Deep Space Nine in alphabetical orderSee next card extra from Deep Space Nine in alphabetical order