Classic Disruptor
 
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Klingon and Romulan use only. Each of your personnel present is STRENGTH +2 (cumulative). Each of your leaders present adds SECURITY.
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Romulan Cloaking Device
 
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Reports only aboard your Romulan ship or to Sherman’s Peak. While on your Romulan ship (or your ship with 2 ENGINEER aboard), ship has a Cloaking Device.
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Romulan Disruptor
 
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Romulan and Non-Aligned use only. Each of your personnel STRENGTH + 2 where present. (Cumulative.)
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Romulan Disruptor Rifle
 
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Romulan and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
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Romulan PADD
 
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Romulan use only. Each of your personnel CUNNING + 2 where present. (Cumulative.)
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Espionage: Dominion on Romulan
 
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Plays on any Romulan mission (for free if your Romulan intruder icon personnel is there). Your Dominion personnel may now attempt this mission. Discard after mission completed.
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Espionage: Romulan on Bajoran
 
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Plays on any Bajoran mission. Your Romulan personnel may now attempt this mission. Discard after mission completed.
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Espionage: Romulan on Cardassian
 
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Plays on any Cardassian mission. Your Romulan personnel may now attempt this mission. Discard after mission completed.
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Espionage: Romulan on Federation
 
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Plays on any Federation mission. Your Romulan personnel may now attemp this mission. Discard after mission completed.
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Espionage: Romulan on Klingon
 
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Plays on any Klingon mission. Your Romulan personnel may now attemp this mission. Discard after mission completed.
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Forcing Their Hand
 
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To play this event, you must command three personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. At the start of each of your turns, place each card here in its owner
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Getting Under Your Skin
 
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To play this event, you must command three personnel. Plays in your core. When you play an event in your core, you may reveal the top card of an opponent's deck. If it is a personnel, score 5 points. You may do this only once each turn.
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Nelvana Trap
 
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Maneuver. Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them. If you win, r
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Out of Options
 
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Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When an opponent begins a mission attempt, examine his or her hand and choose a card to place on this event.
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Peacemaker or Predator?
 
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Examine a number of cards from the top of an opponent's deck equal to the number of Leadership personnel you command. Replace those cards in any order. Destroy this event.
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Prejudice and Politics
 
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Plays in your core. Order - If your Praetor or Senator is on Romulus, reveal the top card of an opponent's deck. If it is a personnel, that opponent places that card in his or her hand. Otherwise, score 5 points, and that opponent places that card on the bottom of his or her deck. You may do this only once each turn.
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Romulan Intelligence Network
 
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Plays in your core. At the start of each of your turns, if you have a personnel at an opponent's planet mission, you may examine the top two cards of that opponent's deck. Place one of those cards on the bottom of that deck and the other one on top.
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The Reman Mines
 
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Plays on Supervise Dilithium Mine. Each of your ships is Range +1 for each Reman you command (limit +3).
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Treaty: Federation/Romulan
 
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Plays on table. Your Federation an Romulan affilations recognize this treaty. They can now mix and cooperate.
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Treaty: Federation/Romulan/Klingon
 
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Plays on table. If you have no side decks, your , and affiliations may mix, cooperate and ignore affiliation battle restrictions, but may not attempt opponent's missions.
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Treaty: Romulan/Bajoran
 
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Plays on table (for free if you have Colonel Kira or Senator Cretak in play). Your Romulan and Bajoran affiliations recognize this treaty. They can now mix and cooperate.
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Treaty: Romulan/Cardassian
 
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Seeds or plays on table. Your Romulan and Cardassian affiliations recognize this treaty. They can now mix and cooperate.
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Treaty: Romulan/Dominion
 
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Seeds or plays on table (for free if you have Senator Vreenak in play). Your Romulan and Dominion affiliations recognize this treaty. They can now mix and cooperate.
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Treaty: Romulan/Klingon
 
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Plays on table. Your Romulan an Klingon affilations recognize this treaty. They can now mix and cooperate.
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Change of Heart
 
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To play this interrupt, you must command three personnel. When a random selection is made by a dilemma, you may ignore its results and select again.
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Clear Ultimatum
 
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To play this interrupt, you must command three personnel. Order - Examine an opponent's hand. Choose an event or interrupt revealed. That opponent discards it.
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Incoming Message - Romulan
 
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Your ship must immediately return to nearest Romulan outpost, full speed." Place on one Romulan ship until outpost reached, then discard.
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Romulan Ambush
 
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Destroys opponent's ship with SHIELDS < 6 present with your D'deridex-class ship. Crew killed, except one personnel (your choice) is made captive.
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Security Sweep
 
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To play this interrupt, you must command two Security personnel. Order - Reveal the top three cards of an opponent's deck. If they are all personnel, score 10 points. Place them in the same order on the bottom of that opponent's deck.
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Twist of Fate
 
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When your personnel is about to be killed, randomly select another of your personnel present to be killed instead.
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Plans of the Tal Shiar
 
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Seeds or plays on table. Wherever you have a Tal Shiar personnel in play, your Romulan espionage cards play at any time (for free) and may not be nullified. Also, once each turn, you may discard one of your Romulan espionage cards from hand or table, then draw one card. At any time you may discard this objective from table to download one Romulan espionage card.
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