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Mot's Useless Card Review #5: Mot the Barber |
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Why now? Because just this week, I played my first game in which Mot (the card) actually scored me points. I didn't win because of other depressing failings in my deck (READ: All my ships got cut to the bottom somehow!) but I did score points with good ol' Mot. I'm afraid I don't have any brand spanking new ideas on what to do with Mot and his advice that haven't already been mentioned by other players, but they DO WORK, and bear repeating in case you missed them:
In game two, bring out the second deck. All the same missions, only now the requirements for Investigate Time Continuum are Mot the Barber OR Calloway OR Ophidian Cane. For Evaluate Terraforming, it's CIVILIAN + Barbering + Music OR Mot the Barber + CIVILIAN x2. Excavation is Barbering or INTEGRITY > 32. And so on. Game two's deck has at least two Mots in the draw deck, and one in the Tent. You've got a Lal in the deck, ready and waiting to learn Barbering on play. And you have good people for overcoming dilemmas, each a potential target for one of the about 5 to 8 Mot's Advices you put in. When I played my deck, I had 8 Barbers in play by the end. (I kept playing Arguers, declaring it was cool, and my opponent wouldn't see it my way, so my Barbers multiplied! You see, I wasn't getting any SHIPS to play instead...grumble, grumble...) I had Mot the Barber, Lal the Barber, Data (Prem) the Barber, Maques the Barber, Beverly the Barber, Katherine the Barber, Jean-Luc the Barber, and last but NOT least: Worf (Prem) the Barber. And 6 missions ALL requiring Barbering of some kind. Okay, so maybe you don't have six Terraforming Stations. I know I had to trade for weeks to get mine. It's still a strategy worth trying with half as many, if you can get them. Just think of the prestige you'll gain as a STCCG player when your shamed opponent trudges away breathlessly murmuring: "They beat me with Mot the Barber!" |
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