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Alice Common card from Holodeck Adventures (2001) Alien shuttle with an interface that restructures its pilot's neural pathways. Manifested in Tom Paris' mind as an Academy crush, forcing him to take the ship to her particle fountain "home." |
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Space / Planet Dilemma Unless 2 Computer Skill and Biology present, personnel with most Navigation (opponent's choice if tie or none) is captured. Discard dilemma. |
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Strategy notes 'crosslinks' - Alice See Capturing-related cards in strategy area. 'downloading' - Alice is the target Alice could be downloaded by the following card:
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Rule notes Major Rakal's Dilemma Facts If AT/crew meets conditions (2 Computer Skill and Biology), discard dilemma and continue to next. If not, select personnel with the most Navigation (opponent choosesif tie or no Navigation present) to be captured. Place dilemma on captive as a "trap" card and place captive on opponent's side of the spaceline (discard dilemma if opponent takes custody of captive). AT/ship and crew are "stopped." |
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