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Alice

Alice

Common card from Holodeck Adventures (2001)

Alien shuttle with an interface that restructures its pilot's neural pathways. Manifested in Tom Paris' mind as an Academy crush, forcing him to take the ship to her particle fountain "home."

DilemmaSee prev Dilemma in alphabetical orderSee next Dilemma in alphabetical orderHolodeck AdventuresSee prev. card from Holodeck Adventures (order by card typ, alphabetical)See next card from Holodeck Adventures (order by card typ, alphabetical)strategy notes

Space / Planet Dilemma

Unless 2 Computer Skill and Biology present, personnel with most Navigation (opponent's choice if tie or none) is captured. Discard dilemma.

 
   

Strategy notes

'crosslinks' - Alice

See Capturing-related cards in strategy area.

'downloading' - Alice is the target

Alice could be downloaded by the following card:

Evek, Attaché to the Demilitarized Zone

Timing - each turn  Frequency - no restriction 

(Reason: Evek, Attaché to the Demilitarized Zone has the skill: When you play this personnel, you may discard a card from hand to download a Capture card.
Location: to hand.)

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Rule notes

Major Rakal's Dilemma Facts

If AT/crew meets conditions (2 Computer Skill and Biology), discard dilemma and continue to next. If not, select personnel with the most Navigation (opponent choosesif tie or no Navigation present) to be captured. Place dilemma on captive as a "trap" card and place captive on opponent's side of the spaceline (discard dilemma if opponent takes custody of captive). AT/ship and crew are "stopped."

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