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'crosslink': card - related, Capturing-related card

 

crosslink

This 'crosslink' shows all 'Capturing-related cards' cards (14x Dilemma ,12x Event ,7x Incident ,11x Interrupt ,3x Objective).

 

Abandon Ship!
DilemmaTournament Sealed Deck

Space Dilemma
If ship damaged or RANGE reduced, personnel not needed for staffing are placed with dilemma atop mission. Rescue (opponent may capture) personnel with different ship here.

Alice
DilemmaHolodeck Adventures

Space / Planet Dilemma
Unless 2 Computer Skill and Biology present, personnel with most Navigation (opponent's choice if tie or none) is captured. Discard dilemma.

Broken Captive
DilemmaNessesary Evil

Space / Planet Dilemma
Your opponent chooses one of his or her captives. Unless you have the skills on that captive, all your personnel are stopped.

Cardassian Trap
DilemmaAlternate Universe

Space / Planet Dilemma
Unless Empathy present, opponent captures one unique, non-Cardassian personnel from you (random selection) and places it on thier side as a captive, along with trap.

Extradition
DilemmaDeep Space Nine

Space / Planet Dilemma
If opponent's Law or Treachery here, up to four opponent's SECURITY personnel may beam to one of your ships here, capture a crew member of lower STRENGTH and/or beam off.

Frame of Mind
DilemmaAlternate Universe

Alternate Universe Space / Planet Dilemma
One Away Team member (random selection) now becomes non-aligned with attributes of 3-3-3 and only two skills (opponent's choice). Cure with 3 Empathy present.

Impressive Trophies
DilemmaThe Borg

Space / Planet Dilemma
Unless CUNNING > 50, crew or Away Team member with the most Red Dot icons OR highest CUNNING + STRENGTH (opponent's choice) is captured. Discard dilemma.

Kidnappers
DilemmaDeep Space Nine

Planet Dilemma
Place on a female present (random selection). Until end of opponent's turn, she is "stopped" and may be captured by opponent's SECURITY present; then discard dilemma.

No Loose Ends
DilemmaDeep Space Nine

Space / Planet Dilemma
Unless SCIENCE, OFFICER and Computer Skill OR Keiko O’Brien OR Resistance OR any Borg Defense drone present, kills all MEDICAL and ENGINEER present. Discard dilemma.

Now Would Be A Good Time
DilemmaThe Motion Picture

Planet Dilemma
Unless Transporter Skill aboard your ship or facility here beams up entire Away Team, one personnel present (opponent's choice) is captured. Discard dilemma.

Photonic Energy Being
DilemmaThe Borg

Space Dilemma
Three crew members (random selection) are held with dilemma atop mission; discard all when countdown expires. Cure with Hologram personnel OR Anthropology and Diplomacy.

Primitive Humanoids
DilemmaHolodeck Adventures

Planet Dilemma
Unless 2 Leadership and Anthropology present, place two Away Team members (random selection) with dilemma atop mission until solved (or planet assimilated).

Talosian Cage
DilemmaHolodeck Adventures

Planet Dilemma
Unless 3 Empathy OR Christopher Pike present, opponent may choose to discard two females (random selection) OR male with most Red Dot icons. Discard dilemma.

Ungracious Hosts
DilemmaNessesary Evil

Planet Dilemma
Choose a personnel. Your opponent may discard cards from hand equal to the number of Red Dot icons on that personnel to place him or her in your opponent's brig.

Awaiting Trial
EventSecond Edition

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.

Brainwash
EventQ-Continuum

Plays on one personnel you've captured. Captive reports to your outpost, is under your control and may mix with your personnel regardless of affilation.

Fajo’s Gallery
EventBlaze of Glory

Seeds or plays on table. You may draw two cards each time you capture a unique personnel, and one card each time one of your Fajo cards or your Mona Lisa enters play.

Interrogation
EventAlternate Universe

Plays on one personnel you've captured. Each turn, ask opponent, "How many lights do you see?" If reply is "Five", return captive to outpost, score 10 points. Otherwise, score 1 point, retain captive.

Intruder Force Field
EventAlternate Universe

Plays on table. While in play, reverses Telepathic Alien Kidnappers affecting you AND Rogue Borg invading your ships must be 3 or more to be effective.

Labor Camp
EventSecond Edition

Punishment. Plays on your planet mission. At the start of each of your turns, if your Affiliation Cardassian personnel is on this planet and you have a captive, score points.

Political Leverage
EventEnergize

Capture. Choose an opponent's personnel aboard a ship at the same mission as your staffed Affiliation Cardassian ship. Place that personnel in your brig. That opponent may discard the top four cards of his or her deck to prevent this. Destroy this event.

Prison Compound
EventNessesary Evil

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Round the total number of Red Dot icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event.

Psychological Pressure
EventCall To Arms

Punishment. Plays in your core. When an opponent's personnel is facing a dilemma, if he or she has the same skill as any of your captives, that opponent must discard a card from hand to use that skill.

Standard Cardassian Procedure
EventSecond Edition

Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Cardassian ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig.

Taken Prisoner
EventSecond Edition

Assault. Capture. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Cardassian personnel. If you win, randomly select an opponent's personnel involved to place in your brig.

Torture
EventBlaze of Glory

Plays on a personnel you've captured. When countdown expires, captive dies and owner loses points (including any Madred bonuses).

Captured
IncidentBlaze of Glory

Seeds or plays on table. During your turn, your non-Borg crew or Away Team may capture one opposing personnel present (random selection) if you have more SECURITY present than opponent, or more hand weapons present than opponent. OR During any player's turn, you may capture one personnel just stunned in battle by your non-Borg SECURITY. Discard incident after either use.

Children of Light
IncidentHolodeck Adventures

Seeds or plays on table. Your Hologram personnel may mix and have no affiliation attack restrictions. OR Plays to capture all Hologram personnel present with Iden, or (if he is aboard Olarra) all Hologram personnel aboard one damaged ship at his location; discard incident.

Hostage Trade
IncidentMirror, Mirror

Seeds or plays on table (for free if you hold any captives). (Unique.) Prisoner Exchange and Fajo’s Gallery may each be used only once per turn. Where your personnel are escorting captive(s), you may release any or all of them (relocate to owner's crew or Away Team there) and capture an equal number of other personnel there, then discard incident.

Intruder Alert!
IncidentBlaze of Glory

Seeds or plays on table; nullifies all seeded Memory Wipe cards. At any time, you may capture a one- or two-person Away Team in your Ops or assimilate one personnel intruder on your Borg ship or facility if your Talon Drone is present (discard incident) OR download Intruder Force Field (place incident atop event to protect it from nullification and extend its effects to all intruders on your ships).

Long Live the Queen
IncidentBlaze of Glory

Seeds or plays on table. Reveal (then discard) incident to do one of the following: If your Borg Queen (FC) was just killed, download another Borg Queen. OR Prevent your Borg Queen present with your Borg Defense drone from being captured (drone is captured instead). OR Suspend any Regenerate while you place out-of-play from targeted discard pile up to six cards without a Borg-use-only or Affiliation Borg icon.

Relics of the Chase
IncidentThe Borg

Seeds or plays on table. Once per battle, your Hirogen may capture an opposing personnel he just stunned. Also, once each turn, your Hirogen using a Hirogen Talon may place in point area one personnel he just killed in personnel battle (or, if he is an Alpha-Hirogen, one captive he is escorting); score points equal to that personnel's highest printed attribute.

Rituals of the Hunt
IncidentThe Borg

Plays on your prey (any opponent's personnel); you may return incident to hand at any time. (Unique.) Know your prey. Your Hirogen who have Anthropology add prey's printed regular skills. Stalk your prey. Your equipment and Affiliation Hirogen personnel may report aboard your Affiliation Hirogen ships. Capture your prey. If present with prey, your Hirogen using Hirogen Talon may capture them (discard incident).

Caught Red-Handed
InterruptThe Dominion

Exposes (may capture) an opponent's infiltrator present with your shape-shifter OR prevents a changeling from morphing this turn OR nullifies Common Thief. (May not be nullified.)

Mercy Kill
InterruptFirst Contact

Plays to immediately kill one of your personnel just abducted, captured or assimilated as a drone. OR "Kills" (nullifies) any one of your Event cards in play.

Outgunned
InterruptBlaze of Glory

Commandeers opponent's only ship at a location if it is undocked and your total WEAPONS present > three times its SHIELDS. Opposing personnel aboard are captured.

Prisoner Escort
InterruptBlaze of Glory

Plays on a personnel you just captured. If you place captive in your Brig, its owner loses points (once per persona per game).

Rescue Captives
InterruptAlternate Universe

All your personnel currently held captive are returned to your outpost(s), nullifying Interrogation, Brainwash and Torture, if any or all are in progress.

Romulan Ambush
InterruptAlternate Universe

Destroys opponent's ship with SHIELDS < 6 present with your D'deridex-class ship. Crew killed, except one personnel (your choice) is made captive.

Seize Wesley
InterruptAlternate Universe

Plays on opponent's ship under influence of Ktarian Game dilemma. All remaining personnel are diabled. If Wesley Crusher aboard, he is made your captive.

Shared Delicacy
InterruptEnergize

Punishment. To play this interrupt, you must command three Guls and have a captive.
Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck.

Thine Own Self
InterruptAlternate Universe

Plays on opponents one- or two-person Away Team. Away Team is "lost" (place under mission). Rescued if owner later completes mission. Captured if you do.

Vulcan "Death Grip"
InterruptMirror, Mirror

Allows your Vulcan to save your other non-android present who was just mortally wounded or selected to be killed or captured. "Victim" is instead in stasis until end of turn.

Wolf
InterruptAlternate Universe

Saves any personnel with Empathy who has been randomly selected to die or to be captured. OR Nullifies Barclay Transporter Phobia.

HQ: Secure Homeworld
ObjectiveDeep Space Nine

Seeds or plays on a homeworld. Your Away Teams which include a personnel who matches homeworld's affiliation may attempt the mission using these requirements: Leadership x2 + SECURITY + (Honor OR Treachery) + any one attribute total > point value of mission When you solve mission, capture all opposing personnel on planet who do not match affiliation of homeworld.

Impersonate Captive
ObjectiveBlaze of Glory

Seeds or plays on table. Place on your Founder present with a non-Borg personnel you've captured. Founder morphs to impersonate captive. Founder's classification, skills, staffing icon, infiltration icon, STRENGTH and CUNNING change to those of captive. Founder has 1 Treachery, loses all Honor and gains infiltration icon(s) for captive's affiliation(s). May morph back at any time (discard objective).

Reflection Therapy
ObjectiveTournament Sealed Deck

Plays on any personnel (except Suna) if you have Treachery > Honor present. Changes on regular skill to any other regular skill. Any player may cure with 3 Empathy present. OR Plays on and captures an opposing personnel affected by Frame of Mind. (If rescued, discard objective.) On a later turn, you may download Brainwash or Interrogation to replace (discard) this objective.

Capturing-related cards are referenced by:
Objective Prepare the Prisoner, Personnel Evek, Attaché to the Demilitarized Zone

Move to DilemmaMove to EventMove to IncidentMove to InterruptMove to Objective