|
|
|
|
|
|
||
|
|
Altonian Brain Teaser Uncommon card from Deep Space Nine (1998) To solve this holographic puzzle, its challenger must turn the multicolor sphere a solid hue using neural theta waves. The symbiont Dax tried unsuccessfully for over 140 years. |
|
|
Space / Planet Dilemma Most CUNNING personnel present is "stopped." If their CUNNING < 15, bonus points scored at this spaceline location do not count toward winning. Discard dilemma. |
||
|
Strategy notes Strategy article |
||
|
Rule notes Major Rakal's Dilemma Facts Locate most CUNNING personnel in AT/crew (if tie, opponent chooses). He is "stopped". If his CUNNING < 15, any bonus points scored at any time during game at this spaceline location (before or after encountering dilemma) do not count toward winning (still count for other purposes, such as Dead End; leave cards in bonus point area if applicable). Rest of AT/crew is not "stopped" and must continue to next dilemma. Discard dilemma. Official Runlings: On this dilemma, the phrase "if their CUNNING < 15" means "if that personnel's CUNNING < 15." If the affected personnel's CUNNING is less than15, any bonus points (positive or negative) scored at that location are not lost or cancelled, but are not counted in your final score for the game, whether scored before or after the dilemma was encountered. See points, Balancing Act, In the Zone, dual-personnel card.
Taken from: Rulebook Glossary (08/2002) |
||