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Intermix Ratio Uncommon card from First Contact (1997) Zefram Cochrane struggled to maintain the optimum balance of matter and anti-matter injection for the Phoenix warp systems. The proper ratio is, of course, 1 to 1. |
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Plays on table. If any player's ratio of bonus points to non-bonus points exceeds 1:1, the exceeds Bonus points do not count toward winning. (Immune to Kevin Uxbridge.)
Special-icons: Hidden Agenda |
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Strategy notes 'downloading' - Intermix Ratio is the target Intermix Ratio could be downloaded by the following cards:
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Rule notes Official Runlings: This event prevents bonus points in excess of your non-bonus points from counting toward a winning score (but does not cancel them). See points, In the Zone. Example: You have 20 non-bonus points and 80 bonus points. 80:20 is greater than a 1:1 ratio, so the excess 60 bonus points do not count toward winning. A total of 40 points (20 non-bonus + 20 bonus) count toward winning. However, if you encountered the Dead End dilemma, you would pass it, because you actually have 100 points. If you score another 30 non-bonus points, you now have 50 non-bonus points and 80 bonus points. The excess is now only 30 points, and 50 of the bonus points count toward winning, so you win with 100 points. Your bonus point total is the total of your positive and negative bonus points; e.g., if you have 45 bonus points and then lose 10 points to Edo Probe, your bonus point total is 35. If your bonus point total is negative, you have no "excess bonus points" and the ratio will be negative (less than 1:1), so Intermix Ratio has no effect on your score. Taken from: Rulebook Glossary (08/2002) |
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